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Student’s Perception on the Educational Uses of Computer Games for L2 Learning and the Challenges

机译:学生对计算机游戏在第二层学习中的教育用途的认知和挑战

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There were many method that have been implemented to improve the second language (L2) learning of our students in Malaysia but the output is still disappointing us. Computer games is a success method for L2 learning in the other country but not in Malaysia. The present paper aims to investigate student’s perception on the educational uses of computer games for L2 learning in classroom as they have experienced on the use of computer games for L2 learning. Secondly, it aims to reveal the challenges found in the implementation. Quantitative research is being conducted with distribution of questionnaire to the subjects. From the investigation, this study has revealed the student’s perception are: the use of computer games for L2 learning is fun and enjoyable, it helps them to remember well, games stimulates them to be more creative and innovative and it gives clear goals to students. Several challenges such as level of difficulties of the games, time limitation, games target objectives and distraction in L2 learning were also revealed. At the end of this study, subjects are all agree with the implementation of computer games for L2 learning as this method benefits them in L2 learning.
机译:已经采取了许多方法来提高马来西亚学生的第二语言学习水平,但输出结果仍然令我们失望。电脑游戏是在其他国家(但不是在马来西亚)进行L2学习的成功方法。本文旨在调查学生对在课堂上使用计算机游戏进行L2学习的教育经历,对他们的看法。其次,它旨在揭示实施过程中遇到的挑战。通过向受试者分发问卷来进行定量研究。通过调查,这项研究表明学生的看法是:使用计算机游戏进行第二语言学习既有趣又令人愉悦,可以帮助他们牢记记忆,游戏可以激发他们的创造力和创新性,并为学生提供了明确的目标。还揭示了一些挑战,例如游戏的难易程度,时间限制,游戏目标和第二语言学习的干扰。在本研究的最后,所有受试者都同意实施计算机游戏以进行L2学习,因为这种方法使他们受益于L2学习。

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