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An adaptive educational computer game: Effects on students' knowledge and learning attitude in computational thinking

机译:一个自适应教育计算机游戏:对学生在计算思维中的知识和学习态度的影响

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摘要

Several studies have reported that adaptivity and personalization in educational computer games facilitate reaching their full educational potential. However, there is little effort to develop adaptive educational computer games for promoting students' computational thinking (CT). In this study, an adaptive computer game is introduced, called AutoThinking, that not only promotes both CT skills and conceptual knowledge, but also provides adaptivity in both game-play and learning processes. To evaluate the possible effects of the game, an experimental study was carried out with 79 students in an elementary school in Estonia. AutoThinking and a conventional technology-enhanced learning approach were used for teaching CT to the experimental and control group, respectively. Our results reveal that AutoThinking improved students' CT skills and conceptual knowledge better than the conventional approach. It was also found that students with a low and high level of prior knowledge made higher improvement in knowledge gain using the adaptive game compared to the traditional approach, especially those students with lower prior knowledge. Finally, our findings show that the adaptive game could also improve students' learning attitude toward CT better than the conventional approach, especially those students with higher prior learning attitudes.
机译:若干研究报告说,教育计算机游戏的适应性和个性化有助于达到完整的教育潜力。然而,几乎没有努力开发自适应教育计算机游戏以促进学生的计算思维(CT)。在这项研究中,引入了一个称为自动链接的自适应计算机游戏,不仅促进了CT技能和概念知识,而且还提供了在游戏播放和学习过程中的适应性。为了评估游戏的可能影响,在爱沙尼亚的一所小学中进行了一个实验研究。自动扫描和传统的技术增强学习方法分别用于CT对实验和对照组。我们的结果表明,比传统方法更好地改善了学生的CT技能和概念知识。还发现,使用自适应游戏与传统方法相比,具有低级别和高水平知识的学生利用自适应游戏的知识增益提高了更高的知识增益,尤其是那些具有较低较低知识的学生。最后,我们的调查结果表明,自适应游戏还可以提高学生的学习态度,而不是传统方法,特别是那些具有更高的先前学习态度的学生。

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