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Feasibility of a Low-Cost, Interactive Gaming System to Assess Balance in Older Women

机译:低成本,互动游戏系统评估老年妇女平衡的可行性

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The use of low-cost interactive game technology for balance rehabilitation has become more popular recently, with generally good outcomes. Very little research has been undertaken to determine whether this technology is appropriate for balance assessment. The Wii balance board has good reliability and is comparable to a research-grade force plate; however, recent studies examining the relationship between Wii Fit games and measures of balance and mobility demonstrate conflicting findings. This study found that the Wii Fit was feasible for community-dwelling older women to safely use the balance board and quickly learn the Wii Fit games. The Ski Slalom game scores were strongly correlated with several balance and mobility measures, whereas Table Tilt game scores were not. Based on these findings, the Ski Slalom game may have utility in the evaluation of balance problems in community-dwelling older adults.
机译:低成本交互式游戏技术用于平衡恢复的使用近来变得越来越流行,并且总体上取得了良好的效果。很少进行研究以确定该技术是否适合进行余额评估。 Wii平衡板具有良好的可靠性,可与研究级测力板相媲美;但是,最近研究Wii Fit游戏与平衡性和移动性指标之间关系的研究发现了相互矛盾的发现。这项研究发现,Wii Fit对于居住社区的老年妇女来说,安全使用平衡板并快速学习Wii Fit游戏是可行的。滑雪激流回旋比赛分数与几种平衡和移动性指标密切相关,而桌倾角比赛分数则不相关。基于这些发现,滑雪激流回旋游戏可能在评估社区居住的老年人的平衡问题方面具有实用性。

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