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Interactive simulation games to assess federated satellite system concepts

机译:交互式仿真游戏,用于评估联邦卫星系统的概念

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Federated satellite systems (FSS) consist of heterogeneous spacecraft with opportunistic data services. FSS membership is based on voluntary participation by independent actors without the centralized control required for systems engineering methods. New approaches must be developed to identify and assess mechanisms and incentives for collaborative behaviors required in a FSS. Towards this goal, this paper develops an interactive tabletop board game to demonstrate a technical simulation model integrated inside a social decision-making activity. Although simplified in technical detail, the game achieves a level of realism by basing its structure and behavior on a logical model of FSS with hierarchical federation, federate, system, and subsystem constructs. A prototype game provides a physical form using a game board, mats, tokens, counters, and cards to represent key constructs. Play-testing sessions reveal insights regarding FSS including participation based on minimizing opportunity cost, legacy hardware as a barrier to participation, partnerships to overcome the initial actor problem, and frequent under-estimation of network complexity and robustness.
机译:联邦卫星系统(FSS)由具有机会数据服务的异构航天器组成。 FSS成员资格基于独立参与者的自愿参与,而没有系统工程方法所需的集中控制。必须开发新的方法来识别和评估FSS中所需的协作行为的机制和激励机制。为了实现这一目标,本文开发了一种交互式桌面游戏,以演示集成在社会决策活动中的技术模拟模型。尽管在技术细节上进行了简化,但该游戏通过将其结构和行为基于具有分层联合,联合,系统和子系统构造的FSS逻辑模型,从而达到了一定的真实感。原型游戏使用游戏板,垫子,令牌,柜台和纸牌来表示关键构造,从而提供一种物理形式。游戏测试会议揭示了有关FSS的见解,包括基于最小化机会成本的参与,作为参与障碍的传统硬件,克服初始参与者问题的合作伙伴关系以及对网络复杂性和健壮性的经常低估。

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