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GPU-Based Real-Time System for Cinematic Virtual Reality Production

机译:基于GPU的电影虚拟现实生产的实时系统

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Relatively inexpensive Head Mounted Display (HMD) devices made possible by advances in digital imaging technology are moving the immersive virtual and augmented reality mediums into the entertainment mainstream. This departure from the traditional art of linear story telling requires a richer production workflow and toolset capable of seamlessly integrating numerous potential narratives. An effective Virtual Reality (VR) workflow requires low-latency real-time synchronized capture of multiple live high-resolution video streams, real-time stitching and viewing of the captured assets, and real-time composition with Computer Generated (CG) elements optimally rendered for the HMD. This paper presents a real-time system for virtual reality production that encompasses optimal high-bandwidth data transfers, Graphics Processor Unit (GPU) -based video stitching, and techniques for optimally rendering to the individual display characteristics of specific VR HMDs for on-set preview.
机译:相对便宜的头戴式显示器(HMD)通过数字成像技术的进步而成为可能的设备正在将沉浸式虚拟和增强现实媒介移动到娱乐主流中。这从传统的线性故事艺术艺术出发需要更丰富的生产工作流程和工具集,能够无缝集成众多潜在叙述。有效的虚拟现实(VR)工作流程需要多个实时高分辨率视频流,实时拼写和查看捕获资产的低延迟实时同步捕获,以及最佳地生成(CG)元素的实时组成为HMD提供。本文介绍了虚拟现实生产的实时系统,包括最佳的高带宽数据传输,基本处理器单元(GPU)的视频拼写,以及用于最佳地渲染的技术,以便在设置的特定VR HMDS的各个显示特性预览。

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