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GPU-Based Realtime System for Cinematic Virtual Reality Production

机译:用于电影虚拟现实制作的基于GPU的实时系统

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摘要

Relatively inexpensive head mounted display (HMD) devices made possible by advances in digital imaging technology are moving the immersive virtual and augmented reality mediums into the entertainment mainstream. This departure from the traditional art of linear storytelling requires a richer production workflow and toolset capable of seamlessly integrating numerous potential narratives. An effective virtual reality (VR) workflow requires low-latency realtime synchronized capture of multiple live high-resolution video streams, realtime stitching and viewing of the captured assets, and realtime composition with computer generated elements optimally rendered for the HMD. This paper presents a realtime system for VR production that encompasses optimal high-bandwidth data transfers, graphics processor unit-based video stitching, and techniques for optimally rendering to the individual display characteristics of specific VR HMDs for on-set preview.
机译:数字成像技术的发展使得相对便宜的头戴式显示(HMD)设备成为可能,将沉浸式虚拟现实和增强现实媒体转移到娱乐主流中。偏离线性叙事的传统艺术需要更丰富的制作工作流程和工具集,能够无缝集成众多潜在叙述。有效的虚拟现实(VR)工作流程需要低延迟实时同步捕获多个实时高分辨率视频流,实时拼接和查看捕获的资产以及使用针对HMD优化呈现的计算机生成元素进行实时合成。本文提出了一种用于VR制作的实时系统,其中包括最佳的高带宽数据传输,基于图形处理器单元的视频拼接以及用于最佳渲染特定VR HMD的各个显示特征以进行现场预览的技术。

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