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Method and system for GPU-based virtual reality video streaming server

摘要

A method and system for processing and streaming virtual reality video using a GPU. In a network environment, a video server of a VR video streaming system reads source video data including a plurality of spherical image frame data from a video data source and stores the source video data in a first memory. The video server, in response to storing the first sphere image frame data in the first frame buffer of the second memory, the GPU causes the first sphere image frame data to be represented by the first sphere image frame data. Converting a first equirectangular image frame data corresponding to a portion of the image, encoding the converted first equirectangular image frame data, and encoding the encoded first equirectangular image frame data to a second Save to the encoded framebuffer in memory. [Selection diagram] Fig. 5

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