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(700)THE IMPACT OF THE AIM-MOBILE LEARNING PLATFORM IN DIFFERENT HIGHER EDUCATION DISCIPLINES

机译:(700)目标 - 移动学习平台在不同高等教育学科的影响

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Mobile learning and e-learning technologies have a strong presence and impact on different educationscenarios, and quite recently in Higher Education Degrees. In connection with it, BYOD (Bring-Your-Own-Device)is becoming quite popular in many educational prototypes since students feel moreconfident with their personal smartphones or tablets to carry out some learning activities. On the otherhand, these strategies permit teachers to automate certain tasks of the learning-teaching process,such as the students' assessment, the design of electronic contents and the virtual management ofstudents and subjects. As a consequence, we have developed the virtual environment AIM-MobileLearning Platform, which consists of two software applications, one for teachers and another forstudents. On the one hand, the virtual environment seeks for improving the autonomy of students toacquire the required skills, promoting their motivation, attention and participation inside class. On theother hand, it allows teachers to speed up and to automate the continuous evaluation process ofstudents and the design of interactive contents. Besides, the learning platform was developed topromote a real time feedback and interactivity inside class to enhance the learning and teachingquality.The first experimental prototype was applied in Telecom Degrees, although its implementation inmultidisciplinary scenarios and different educational contexts can be direct. In fact, the learningenvironment has been designed so that teachers do not require a deep knowledge in informatics.Therefore, in this paper we describe the experiment carried out in a set of subjects of different HigherEducation disciplines that belong to the Faculty of Education and the Faculty of Industrial Technology,as well as the results and the comparison among them. The study case was focused on evaluatingstudents and following the progress of the class during the semester. Therefore, teachers launchedreal time questions during classes and students had to answer them in a few minutes using thestudent application. Once students answered them, the teacher application collected and processedevery data so that everybody could visualize the statistics and the graph with every response.Therefore, students were instantaneously conscious of their mistakes and teachers were able to followthe mean progress of the class and to detect the weakest points of the teaching-learning process. Asa consequence, it was generated a real time and useful feedback in class among teachers andstudents.The results of the study have shown that the learning environment made classes more dynamic andmotivating, increasing the responsibility, attention and participation of students. Furthermore, studentsof every degree pointed out that it encouraged a real time interaction with teachers inside classleading to achieve a constant feedback that permits students to immediately know their level ofsuccess and mistakes. On the other hand, there were more differences between disciplines regardingthe acquired TIC skills, since students of Education felt a higher development of their TIC skills incomparison with Engineering students, probably because engineering students are more used totechnology. Finally, students did not perceive great disadvantages with the experience because theyrecognized high interest and motivation and they thought that the use of personal smartphones insideclassroom did not distract them.
机译:移动学习和电子学习技术具有强大的存在和影响不同的教育程度,最近在高等教育程度上。与此同时,BYOD(带您自己的设备)在许多教育原型中变得非常受欢迎,因为学生们感到莫雷赫内特与他们的个人智能手机或平板电脑进行一些学习活动。另一方面,这些策略许可证教师自动化学习教学过程的某些任务,例如学生的评估,电子内容的设计和学生的虚拟管理和主题。因此,我们开发了虚拟环境的目标Mobilearnearning平台,由两个软件应用程序组成,一个用于教师和另一个代表企业。一方面,虚拟环境旨在提高学生的自主权,促进所需技能,促进课堂内部的动机,关注和参与。在其他手上,它允许教师加速并自动化持续的评估过程和互动内容的设计。此外,学习平台开发了ToporMote一个实时反馈和互动的互动,以提高学习和教学。第一个实验原型应用于电信学位,尽管其实施中的实施和不同的教育背景可以是直接的。事实上,学习环境已经设计,使教师不需要在信息学中深入了解。因此,在本文中,我们描述了一系列不同高等教育学科的实验,这些学科属于教育学院和教职员工工业技术,以及结果与比较。研究案例专注于评估学士,并在学期期间课堂进展。因此,教师在课堂上发射时间问题,学生必须在几分钟内使用Thistudent应用程序回答它们。一旦学生回答他们,教师申请收集和处理了所有数据,以便每个人都可以通过每个反应来可视化统计数据和图表。因此,学生瞬间意识到他们的错误,教师能够跟随班级的平均进展并检测教学过程最薄弱的积分。 ASA后果,它是在教师和学生中课堂上的实时和有用的反馈。该研究的结果表明,学习环境使课程更具活力,增加了学生的责任,关注和参与。此外,每个学位的学生都指出,它鼓励与ClassLead中的教师进行实时互动,以实现持续的反馈,使学生能够立即了解他们的遗产和错误。另一方面,关于所获得的TIC技能的学科之间存在更多差异,因为教育学生对与工程学生的TIC技能有更高的发展,可能是因为工程学生更常用的TOTECHNOLOG。最后,学生没有对经验感到巨大的缺点,因为他们非常高兴和动机,他们认为使用个人智能手机胰蛋白盒空间并没有分散他们的注意力。

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