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Exploring Interaction Possibilities in Educational Games: A Working Proposal

机译:探索教育游戏中的互动可能性:一项工作建议

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The design of the user interfaces for educational games (EGs) poses specific challenges, as this feature does not only have an impact on the game playability but can also be used to reinforce learning or to establish associations between concepts. However, implementing advanced in-game interactions can be an issue due to the wide range of technologies for defining input modalities, actions and events that game designers need to consider. In this working paper, we propose an approach to ease the development of educational games that go one step beyond classical mouse and keyboard interaction and provide interaction alternatives within the same game rationale. Our proposal is based on the integration of a game design model and an ubicomp interaction toolkit that manages heterogeneous devices.
机译:用于教育游戏(EG)的用户界面的设计提出了特定的挑战,因为此功能不仅会影响游戏的可玩性,而且还可用于加强学习或在概念之间建立联系。但是,由于定义游戏设计师需要考虑的输入方式,动作和事件的技术范围很广,因此实现高级游戏内交互可能会成为一个问题。在本工作文件中,我们提出了一种简化教育游戏开发的方法,该方法超越了传统的鼠标和键盘交互作用,并且在同一游戏原理内提供了交互选择。我们的建议基于游戏设计模型和管理异构设备的ubicomp交互工具包的集成。

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