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Choice of Human-Computer Interaction Mode in Stroke Rehabilitation

机译:脑卒中康复中人机交互方式的选择

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Background and Objective. Advances in technology are providing new forms of human-computer interaction. The current study examined one form of human-computer interaction, augmented reality (AR), whereby subjects train in the real-world workspace with virtual objects projected by the computer. Motor performances were compared with those obtained while subjects used a traditional human-computer interaction, that is, a personal computer (PC) with a mouse. Methods. Patients used goal-directed arm movements to play AR and PC versions of the Fruit Ninja video game. The 2 versions required the same arm movements to control the game but had different cognitive demands. With AR, the game was projected onto the desktop, where subjects viewed the game plus their arm movements simultaneously, in the same visual coordinate space. In the PC version, subjects used the same arm movements but viewed the game by looking up at a computer monitor. Results. Among 18 patients with chronic hemiparesis after stroke, the AR game was associated with 21% higher game scores (P = .0001), 19% faster reaching times (P = .0001), and 15% less movement variability (P = .0068), as compared to the PC game. Correlations between game score and arm motor status were stronger with the AR version. Conclusions. Motor performances during the AR game were superior to those during the PC game. This result is due in part to the greater cognitive demands imposed by the PC game, a feature problematic for some patients but clinically useful for others. Mode of human-computer interface influences rehabilitation therapy demands and can be individualized for patients.
机译:背景和目标。技术的进步正在提供新形式的人机交互。当前的研究检查了一种人机交互形式,即增强现实(AR),即对象在现实世界的工作区中训练由计算机投影的虚拟对象。将运动表现与受试者使用传统的人机交互(即带有鼠标的个人计算机,PC)时的运动表现进行了比较。方法。患者使用目标指向的手臂动作来玩水果忍者视频游戏的AR和PC版本。这两个版本需要相同的手臂动作来控制游戏,但具有不同的认知要求。使用AR,可以将游戏投影到桌面上,在该桌面上,对象可以在同一视觉坐标空间中同时观看游戏及其手臂动作。在PC版本中,受试者使用相同的手臂动作,但通过抬头看电脑显示器来观看游戏。结果。在18名卒中后慢性偏瘫患者中,AR游戏的游戏得分高21%(P = .0001),到达时间快19%(P = .0001),运动变异性降低15%(P = .0068) ),与PC游戏相比。 AR版本的游戏得分与手臂运动状态之间的相关性更强。结论AR游戏期间的电机性能优于PC游戏。该结果部分归因于PC游戏带来的更高的认知要求,该功能对某些患者而言是有问题的,但对其他患者而言在临床上却是有用的。人机界面模式会影响康复治疗的需求,并且可以针对患者进行个性化设置。

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