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Situated (un-)learning in software design: a deconstructive approach

机译:现场(非)学习软件设计:一种解构方法

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Constructive technology assessment aims at anticipating societal impacts of technological innovations and suggests incorporating reflexivity and social learning into technology development. Social learning involves fostering the ability of diverse social actors to cultivate sociotechnical critical skills, thus allowing technological and social change to be governed with consideration for social values and diverging interests. Based on this demand, our paper presents a discourse-theoretical, interventionist approach to software design introducing deconstruction and (un-)learning as reflective practices to guide development processes. Inspired by Donna Haraway's focus on power relations in technoscience culture, our approach— called 'deconstructive design'—traces how structures such as in/formal hierarchies and discursive hegemonies affect the development processes and design decisions of teams or communities of practices. The underlying deconstructivist methodology refers to practice-based concepts of situated learning. Thus, it locates a potential for value-based intervention at the micro/meso-level of everyday work practices.
机译:建设性的技术评估旨在预测技术创新的社会影响,并建议将反思性和社会学习纳入技术开发。社会学习涉及培养不同的社会参与者培养社会技术关键技能的能力,从而允许在考虑社会价值和利益分歧的情况下对技术和社会变革进行治理。基于此需求,我们的论文提出了一种语篇理论,干预主义的软件设计方法,该方法引入了解构和(非)学习作为指导开发过程的反思实践。受唐娜·哈拉威(Donna Haraway)对技术科学文化中权力关系的关注的启发,我们的方法被称为“解构性设计”,它追踪了诸如正式/正式等级制度和话语霸权之类的结构如何影响团队或实践社区的发展过程和设计决策。潜在的解构主义方法论是指基于实践的情境学习概念。因此,它在日常工作实践的微观/中观层面上为基于价值的干预提供了潜力。

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