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Secure peer-to-peer trading in small- and large-scale multiplayer games

机译:在小型和大型多人游戏中确保对等交易

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摘要

A fundamental aspect of many multiplayer online games is the ability to trade items between players. Trading may occur with items that were found in the virtual environment, included as pieces of the game, or purchased by the player as assets. Regardless of the types of items, any multiplayer game that supports trading or exchanging items in the game must do so in a secure manner. We have developed a protocol to solve the problem of secure peer-to-peer trading in games in which the primary concern is that items are exchanged fairly, and additionally that items are not duplicated. Our protocol enables one-way and two-way trades and can be extended to multi-item trades in both small- and large-scale games where trades last only for the duration of a session or are persistent. We show that our protocol addresses the security threats which it might encounter, and then provide an analysis to demonstrate its scalability.
机译:许多多人在线游戏的基本方面是能够在玩家之间交易物品的能力。可以使用在虚拟环境中找到的,包含在游戏中的物品或玩家作为资产购买的物品进行交易。无论项目类型如何,任何支持交易或交换项目的多人游戏都必须以安全的方式进行。我们已经开发出一种协议来解决游戏中安全的点对点交易的问题,其中主要关注的问题是公平交换物品,此外,物品不得重复。我们的协议支持单向和双向交易,并且可以扩展到小型和大型游戏中的多项目交易,在大型和小型游戏中,交易仅持续一个时段或持续进行。我们证明了我们的协议解决了它可能遇到的安全威胁,然后提供了分析以证明其可伸缩性。

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