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Secure peer-to-peer trading for multiplayer games

机译:安全的多人游戏对等交易

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摘要

A fundamental aspect of many multiplayer online games is the ability to trade items between players. This might take the form of items that were found in the virtual environment or of purchased assets, but in either case, any multiplayer game that supports trading or exchanging items in the game must do so in a secure manner. We have developed a protocol to solve the problem of secure, peer-to-peer trading in games in which the primary concern is that items are exchanged fairly, and additionally that items are not duplicated. Our protocol enables one-way and two-way trades and can be extended to multi-item trades. We show that our protocol addresses the security threats which it might encounter, and then provide an analysis to demonstrate the scalability of our protocol.
机译:许多多人在线游戏的基本方面是能够在玩家之间交易物品的能力。这可能采取在虚拟环境中找到的物品或购买的资产的形式,但是在任何一种情况下,任何支持交易或交换物品的多人游戏都必须以安全的方式这样做。我们已经开发出一种协议来解决游戏中安全的点对点交易的问题,其中主要关注的问题是公平交换物品,此外,物品不得重复。我们的协议支持单向和双向交易,并且可以扩展到多项目交易。我们证明了我们的协议解决了它可能遇到的安全威胁,然后提供了分析以证明我们协议的可伸缩性。

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