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An efficient and secure event signature (EASES) protocol for peer-to-peer massively multiplayer online games

机译:对等大型多人在线游戏的高效且安全的事件签名(EASES)协议

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摘要

In recent years, massively multiplayer online games (MMOGs) have become very popular by providing more entertainment and sociability than single-player games. In order to prevent cheaters to gain unfair advantages in peer-to-peer (P2P)-based MMOGs, several cheat-proof schemes have been proposed by using digital signatures. However, digital signatures generally require a large amount of computations and thus may not be practical for interactive real-time applications such as games. Based on the concept of one-time signature, we propose an efficient and secure event signature (EASES) protocol to efficiently sign discrete event messages with hash-chain keys. As most messages need only two hash operations to achieve non-repudiation and event commitment, usage of digital signatures is greatly reduced. We also describe a dynamic version of EASES that does not require the pre-production of hash-chain keys to reduce key preparation time and memory usage at the expense of a slight delay of message commitment. As shown by both analysis and experiments, the computation, memory, and bandwidth footprints of EASES are low, making it readily applicable to P2P-based MMOGs.
机译:近年来,大型多人在线游戏(MMOG)通过提供比单人游戏更多的娱乐性和社交性而变得非常流行。为了防止作弊者在基于对等(P2P)的MMOG中获得不公平的优势,已经提出了几种使用数字签名的防作弊方案。但是,数字签名通常需要大量的计算,因此对于交互式实时应用程序(例如游戏)可能不切实际。基于一次性签名的概念,我们提出了一种有效且安全的事件签名(EASES)协议,以使用哈希链密钥有效地签名离散事件消息。由于大多数消息只需要执行两个哈希操作即可实现不可否认性和事件承诺,因此大大减少了数字签名的使用。我们还描述了EASES的动态版本,该版本不需要预先生成哈希链密钥即可减少密钥准备时间和内存使用量,但会稍微延迟消息提交的时间。如分析和实验所示,EASES的计算,内存和带宽占用量都很低,使其很容易应用于基于P2P的MMOG。

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