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Da-Sein design: Linking phenomenology with self-determination theory for game design

机译:Da-Sein设计:将现象学与自决理论联系在一起进行游戏设计

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In this article we propose a phenomenological foundation for the application of Self-Determination Theory (SDT) in game design. While SDT provides much value in describing why a person engages with and is motivated to continue engaging with games (of all types) as meaningful experiences, it currently lacks an overt definition of meaning and how it occurs. We argue that the Heideggerian phenomenology offers an explicit delineation of meaning in the human experience, and, furthermore, is already implicit in the conceptualization of SDT’s core needs, as we demonstrate. Finally, we show how this understanding of meaning (phenomenology) and needs (SDT) can be fruitfully linked to provide a robust set of theoretical concepts for comprehending the experience of gameplay through a short case study of the camera system as designed within digital games.
机译:在本文中,我们为自决理论(SDT)在游戏设计中的应用提供了现象学基础。尽管SDT在描述一个人为什么参与有意义的体验并被激励继续参与(所有类型的)游戏方面具有很大的价值,但它目前尚缺乏对意义及其含义的明确定义。我们认为,海德格尔现象学在人类经验中提供了明确的意义描述,此外,正如我们所证明的,SDT核心需求的概念化已经隐含了这一点。最后,我们展示了如何通过对数字游戏中设计的摄像头系统进行简短的案例研究,将这种对含义(现象学)和需求(SDT)的理解有效地联系起来,以提供一套强大的理论概念来理解游戏体验。

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