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Game based design: A game theory based approach to engineering design.

机译:基于游戏的设计:基于博弈论的工程设计方法。

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Much like the field of physics in the late 1890's, engineering design has no unifying theory or methodology that is uniformly accepted. Thus a perception exists that engineering design is largely a non-scientific process whereby a ‘good’ designer is characterized as one who possesses the elusive qualities of creativity and good decision making skills. In this dissertation, this perception is questioned by showing engineering design to have both a formal mathematical framework and a rigorous methodology in the mathematics of decision and game theory. Formally, in this dissertation Decision-Based Design is extended to the case of more than one designer acting as decision makers. This extension is named Game Based Design (GBD) after its mathematical heritage in game theory. In particular, decision theory, noncooperative and cooperative game theory, statistical metamodeling techniques, and probability theory are synthesized into a single computational model of a design process; the conditions under which the model is valid and application of the model to design examples of a pressure vessel, a power cable, and a product family are then given. Particular attention is paid to the mathematical formulations in Game Based Design and herein lies the major contributions to engineering design in this research.
机译:就像1890年代后期的物理学领域一样,工程设计也没有统一的理论或方法被统一接受。因此,人们认为工程设计在很大程度上是一个非科学的过程,在此过程中,“好”设计师的特征是具有创造力和良好决策技巧难以捉摸的特征。本文通过对工程设计在决策和博弈论数学中既具有正式的数学框架又具有严格的方法论的质疑而受到质疑。正式地,本文将基于决策的设计扩展到由多个设计师充当决策者的情况。该扩展程序因其博弈论的数学基础而被命名为基于游戏的设计(GBD)。特别是,决策理论,非合作与合作博弈论,统计元建模技术和概率论被综合到一个设计过程的单一计算模型中。然后给出了该模型有效的条件,并给出了将该模型应用于压力容器,电缆和产品系列的设计实例。特别注意基于游戏的设计中的数学公式,这是这项研究对工程设计的主要贡献。

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