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Integrating Self-Determination and Self-Efficacy in Game Design

机译:在游戏设计中整合自我决定和自我效能

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Video games have been known to increase the levels of player's motivation. This initiated the emergence of serious games and gamification to exploit game elements and mechanics for increasing the motivation in non-game contexts. The research reported in this paper used psychological theories of Self-Determination Theory (SDT) and Self-Efficacy Theory (SET) to design three versions of a game. The first version was based on SDT, the second on SET and the third version was based on a combination of these two theories. The objective is to investigate the impact of each game design on the user motivation and performance. An experiment of playing the games designed with these features was conducted. Surprisingly, the results on the objective evaluation revealed that there is no significant difference among the groups in terms of engagement and performance. Furthermore, these findings were confirmed by the results on the subjective evaluation of player's perceived motivation, which showed no significant difference between the three experimental conditions.
机译:已知视频游戏可以提高玩家的动机水平。这引发了严重游戏和赌博的出现,以利用游戏元素和机制来提高非游戏环境中的动机。研究本文报道了自我确定理论(SDT)和自我效能理论(SET)的心理学理论来设计三个版本的游戏。第一个版本是基于SDT,第二个上的第二个版本和第三个版本基于这两个理论的组合。目标是调查每个游戏设计对用户动机和性能的影响。进行了使用这些功能的游戏的实验。令人惊讶的是,客观评价的结果表明,在参与和表现方面,群体之间没有显着差异。此外,通过对运动员感知动机的主观评价结果证实了这些发现,这在三种实验条件下没有显着差异。

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