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A Review on the Malaysian and Indonesian Batik Production, Challenges, and Innovations in the 21st Century

机译:马来西亚和印度尼西亚的蜡染生产,挑战和创新在21世纪的审查

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Malaysia and Indonesia are well known as prolific producers of batik in Southeast Asia. The history of batik in both countries is deeply intertwined for more than a century. Most available published works related to batik production, challenges, and innovations were discussed within the local batik context of each country. This study aims to identify collectively how far batik, as a creative industry in these countries has progressed since its establishment until the present 21st century. It was notable that batik craftsmanships have been mostly maintained as similar tools and techniques are persistently being used until today in both countries. Significant progress was observed in the design and stylization of the batik design with the use of digital approaches such as fractal geometry. Similar challenging problems faced by both nations were highlighted and clustered into internal and external issues. It was concluded that assimilations of Third Industrial Revolution technology (IR3.0) primarily centered on the use of computer-aided design and computer-aided manufacturing to improve existing batik production. Emerging studies have shown the positive impact of integrating Fourth Industrial Revolution (IR4.0) technology such as augmented reality (AR) in promoting batik knowledge and transmitting batik as an intangible cultural heritage. The transmission of batik skills to the young generation has been a persistent problem. Thus, a brief framework was proposed to exemplify how IR4.0 technology can innovatively be used to transmit the batik skills via education platform.
机译:马来西亚和印度尼西亚是东南亚蜡染的多产生产者。两国蜡染的历史深刻地交织在一起多个世纪。与蜡染生产,挑战和创新有关的最多可用的发布作品是在每个国家的当地蜡染环境中讨论的。本研究旨在集体识别蜡染,因为这些国家的创造性行业自成立以来,这一国家的创造性行业已经进展到现在的21世纪。值得注意的是,蜡染工艺大多被维持,因为在两国之前持续使用的类似工具和技术。在蜡染设计的设计和程式化方面观察到了使用数字方法,例如分形几何形状的设计和程式化。两国面临的类似挑战问题被突出显示并集成了内部和外部问题。结论是,第三次工业革命技术的同化(IR3.0)主要集中在使用计算机辅助设计和计算机辅助制造,以改善现有的蜡染生产。新兴的研究表明,整合第四次工业革命(IR4.0)技术(如增强现实(AR)促进蜡染知识和将蜡染作为一个无形的文化遗产为那样的积极影响。蜡染技能对年轻一代的传播一直是一个持续存在的问题。因此,提出了一个简短的框架,以举例说明IR4.0技术如何创新地通过教育平台传输蜡染技能。

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