The online game market is one of the fastest growing entertainment industries in the world. By 2016, the size of global game market is forecasted to reach $86.1 billion. Among the many genres of online games, first person shooter (FPS) is the second most popular. Due to the popularity and economic importance of FPS games, it is imperative to shield them from cheating for the benefit of both game operators and players, especially considering that the competitive nature of FPS games provides strong incentives to cheat. With regard to FPS games, the most common cheat is the use of automated tools to aim and shoot more accurately, also known as aimbots. While people have proposed different approaches for detecting fully automated bots, none of them can detect aimbots. Aimbot detection is notoriously difficult because aimbots are completely passive (i.e., no tampering with game data or code) and interact with human players intensively (i.e., semi-automatic).
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