首页> 美国卫生研究院文献>Frontiers in Behavioral Neuroscience >Linking Online Gaming and Addictive Behavior: Converging Evidence for a General Reward Deficiency in Frequent Online Gamers
【2h】

Linking Online Gaming and Addictive Behavior: Converging Evidence for a General Reward Deficiency in Frequent Online Gamers

机译:将在线游戏与上瘾行为联系起来:常见在线游戏中普遍奖励不足的证据

代理获取
本网站仅为用户提供外文OA文献查询和代理获取服务,本网站没有原文。下单后我们将采用程序或人工为您竭诚获取高质量的原文,但由于OA文献来源多样且变更频繁,仍可能出现获取不到、文献不完整或与标题不符等情况,如果获取不到我们将提供退款服务。请知悉。

摘要

Millions of people regularly play so-called massively multiplayer online role playing games (MMORPGs). Recently, it has been argued that MMORPG overuse is becoming a significant health problem worldwide. Symptoms such as tolerance, withdrawal, and craving have been described. Based on behavioral, resting state, and task-related neuroimaging data, we test whether frequent players of the MMORPG “World of Warcraft” (WoW) – similar to drug addicts and individuals with an increased risk for addictions – show a generally deficient reward system. In frequent players of the MMORPG “World of Warcraft” (WoW-players) and in a control group of non-gamers we assessed (1) trait sensitivity to reward (SR), (2) BOLD responses during monetary reward processing in the ventral striatum, and (3) ventral-striatal resting-state dynamics. We found a decreased neural activation in the ventral striatum during the anticipation of both small and large monetary rewards. Additionally, we show generally altered neurodynamics in this region independent of any specific task for WoW players (resting state). On the behavioral level, we found differences in trait SR, suggesting that the reward processing deficiencies found in this study are not a consequence of gaming, but predisposed to it. These findings empirically support a direct link between frequent online gaming and the broad field of behavioral and drug addiction research, thus opening new avenues for clinical interventions in addicted gamers and potentially improving the assessment of addiction-risk in the vast population of frequent gamers.
机译:数以百万计的人经常玩所谓的大型多人在线角色扮演游戏(MMORPG)。最近,有人争辩说,MMORPG过度使用正在成为全球范围内的重要健康问题。已经描述了诸如宽容,退缩和渴望的症状。基于行为,休息状态和与任务相关的神经影像数据,我们测试了MMORPG“魔兽世界”(WoW)的常客(类似于吸毒者和成瘾风险增加的个人)是否显示出普遍缺乏的奖励制度。在MMORPG“魔兽世界”的常客(魔兽世界)和非玩家的对照组中,我们评估了(1)奖励的特质敏感性(SR),(2)腹侧金钱奖励处理过程中的大胆反应纹状体,以及(3)腹侧纹状体静息态动力学。我们发现在预期小型和大型货币奖励的过程中,腹侧纹状体的神经激活减少。此外,我们显示该区域的神经动力学通常发生变化,而与魔兽世界玩家的任何特定任务无关(静止状态)。在行为水平上,我们发现特质SR的差异,这表明本研究中发现的奖励处理缺陷不是游戏的结果,而是它的诱因。这些发现从经验上支持频繁在线游戏与行为和药物成瘾研究的广泛领域之间的直接联系,从而为成瘾游戏玩家的临床干预开辟了新途径,并有可能改善广大游戏玩家对成瘾风险的评估。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
代理获取

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号