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SheetAnim - From Model Sheets to 2D Hand-drawn Character Animation

机译:SheetAnim - 从模型表到2D手绘角色动画

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摘要

We present an intuitive method to create 2D hand-drawn character animation suitable for novice animators. Given the 2D model sheet of the character that shows how the character looks from the front and side, our method can generate sketched views of the character from any direction, using the sketch stroke style used in the model sheet. Subsequently, our system can generate an animation of the character using motion capture data, and render it using the same sketched strokes. Our method is not only able to reproduce the sketch stroke style, but also the colours and other character details that the animator adds to the model sheet. The method can resolve occlusion correctly, both due to moving body parts and change in orientation of the character with respect to the camera. The animator can interactively change the sketch style, colours or other details, at any frame, as required. The animation generated by our method has the fluid style of hand sketched animation, and provides a very good starting point for novice animators that can be then improved to create the final, desired animation.
机译:我们提出了一种直观的方法来创建适合新手动画师的2D手绘角色动画。鉴于显示字符的2D模型表,显示字符如何从前面和侧面查找,我们的方法可以使用模型表中使用的草图中风样式从任何方向生成字符的草图视图。随后,我们的系统可以使用运动捕获数据生成字符的动画,并使用相同的速写笔划渲染它。我们的方法不仅能够重现素描笔画样式,还可以重现拍摄者添加到模型表的颜色和其他字符详细信息。该方法可以正确地解析遮挡,两者都是由于移动身体部位和相对于相机的角色的方向改变。动画ator可以根据需要在任何帧之间交互方式更改草图样式,颜色或其他细节。我们的方法生成的动画具有流体速写动画的流体风格,为新手动画师提供了一个非常好的起点,然后可以改进以创建最终期望的动画。

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