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2 3 Method and device for deforming a template model to create animation of 3D character from a 2D character image

机译:2 3用于变形模板模型以从2D角色图像创建3D角色动画的方法和设备

摘要

The present invention relates to a method to convert two-dimensional (2D) character picture data into a three-dimensional (3D) model to be animated as well as allowing a general user to easily create a 3D animation with only one sheet of a 2D character picture. According to the present invention, the method comprises: a step of reading the 2D character picture data through machine training to recognize a main joint of a 2D character, and to understand the position and size of a skeleton; a matching step of matching the main joint recognized from the 2D character picture data with a main joint of a rigged 3D template model; a skeleton modification step of modifying for each bone the 3D template model where the main joint is matched in accordance with the recognized position and size of the skeleton; a silhouette modification step of modifying mesh data forming the 3D template model in accordance with a silhouette of the 2D character picture data; and a step of generating a texture of front and rear surfaces of the modified 3D template model.
机译:本发明涉及一种将二维(2D)字符图像数据转换为要进行动画处理的三维(3D)模型以及允许普通用户仅用一张2D薄片轻松地创建3D动画的方法。人物图片。根据本发明,该方法包括:通过机器训练读取2D角色图片数据的步骤,以识别2D角色的主要关节,并了解骨骼的位置和大小。匹配步骤,将从2D角色图片数据中识别出的主要关节与装配的3D模板模型的主要关节进行匹配;骨架修改步骤,根据识别出的骨架位置和大小,为每个骨骼修改主关节匹配的3D模板模型;轮廓修改步骤,其根据所述2D角色图片数据的轮廓来修改形成所述3D模板模型的网格数据;以及生成修改后的3D模板模型的前后表面纹理的步骤。

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