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Character animation creation using hand-drawn sketches

机译:使用手绘草图创建角色动画

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摘要

To create a character animation, a 3D character model is often needed. However, since humanlike characters are not rigid bodies, to deform the character model to fit each animation frame is tedious work. Therefore, we propose an easy-to-use method for creating a set of consistent 3D character models from some hand-drawn sketches while keeping the projected silhouettes and features of the created models consistent with the input sketches. Since the character models possess vertexwise correspondences, they can be used for frame-consistent texture mapping or for making character animations. In our system, the user only needs to annotate the correspondence of the features among the input-vector-based sketches; the remaining processes are all performed automatically.
机译:要创建角色动画,通常需要3D角色模型。但是,由于类人角色不是刚体,因此使角色模型变形以适合每个动画帧是繁琐的工作。因此,我们提出了一种易于使用的方法,用于从一些手绘草图中创建一组一致的3D角色模型,同时使投影模型的轮廓和特征与输入草图保持一致。由于角色模型具有顶点方向的对应关系,因此它们可以用于帧一致的纹理映射或制作角色动画。在我们的系统中,用户只需注释基于输入矢量的草图之间的特征对应关系即可;其余过程全部自动执行。

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