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(393)FLIPPING THE CLASSROOM: THE GAINTIME PROJECT

机译:(393)翻转教室:凌晨项目

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This article describes a European project that involves a consortium of 8 partners in the educationfield.The GainTime project aims and objectives are to develop professional and pedagogic competencesamong teachers and trainers at secondary education level. It intends to enhance Information andCommunication Technology uptake, through the support of learning and access to open educationalresources (OER)with the objective to combine higher levels of excellence and attractiveness withincreased opportunities for all. The project in fact stems from the need of improving the professionalprofile of teachers through digital teaching methods related to OERs.GAIN TIME project take advantage of the potential of online contents (that can be studied at home orat work)and class activities and laboratories, that can be customized and used as social environment.The project identifies, elaborates and experiments a pedagogic process to improve teachers'competences for their professional development.This is being achieved by planning and developing a scientific study on creative classroom, a manualabout flipped methodology and an Open Online Course in teaching process based on the "FlippedClassroom" approach. This approach is based on the transformation of traditional classes intoCreative Classrooms (CCR), namely innovative learning environments where the potential of ICT isfully embedded, in order to innovate learning and teaching practices in formal, non-formal and informalsettings and to create OERs. The "Flipped classroom" approach follows a reversed teaching andlearning model: learners watch lectures at home and use the classroom time to interact withclassmates and teachers, especially through educational games in the classroom.The adoption of this teaching approach and methodology will help teachers to strengthen the e-skillsand to adopt practices of collaborative learning. It will also help teachers adopting an approach basedon learning outcomes and using new tools to stimulate creativity and innovation in the learningprocess.At this point the gaintime project has already produce the Best Practices Collection about the CreativeClassroom and has developed the “Master model to gain time in your classroom” Handbook and thebook trailer (8 multimedia tutorials). Nowadays, the consortium is also developing the Open Onlinecourse “Flip to gain time”.This paper describes the results of the first three outputs of this project: the development of acompendium of best practices about creative classroom and game learning, the development of ahandbook of a flipped classroom and the book trailer.
机译:本文介绍了一个欧洲项目,涉及教育领域的8个合作伙伴的联盟。明确的项目目标和目标是在中学教育水平开发专业和教学竞争力的师范师和培训师。它旨在通过支持开放教育资源(OER)来提高信息和通信技术的吸收,其目的是将更高水平的卓越和吸引力纳入所有机会。事实上,该项目源于通过与OERS.Gain的数字教学方法改善教师的专业预资料,利用在线内容的潜力(可在家庭奥拉特工作)和课堂活动和实验室中,这可以定制和用作社会环境。项目确定,详细说明和实验教学过程,以改善师范专业发展的教师。这是通过规划和制定创意课堂的科学研究来实现,手动翻转方法基于“倒羽类”方法的教学过程开放在线课程。这种方法是基于传统类别的十字约课堂(CCR)的转型,即ID通信技术潜力的创新学习环境,以便在正式​​,非正式和非整衣和创造OERS中创新学习和教学实践。 “翻转课堂”方法遵循一个逆转的教学和图书型号:学习者在家里观看讲座,并使用课堂时间与大学生和教师进行互动,特别是在教室里的教育游戏。采用这种教学方法和方法将有助于教师加强教师e-skilland采用合作学习的做法。它还将帮助教师采用一种方法,采用一种方法,并使用新工具刺激学习过程中的创造力和创新。这一点来说,凌晨项目已经产生了关于创建的最佳实践收集,并开发了“硕士模型来获得时间在您的课堂上“手册和书籍拖车(8个多媒体教程)。如今,联盟也在开发开放的Onlinecources“翻转时间”。这篇论文描述了该项目的前三个产出的结果:开发关于创意课堂和游戏学习的最佳做法的Acompendium的开发翻转的课堂和书籍拖车。

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