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A Novel Haptic Texture Display Based on Image Processing

机译:一种基于图像处理的新型触觉纹理显示

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Stimulating the small forces when objects slide over the textured surface enriches the interaction between a user and a virtual world. A major design constraint for haptic textures is the generation of a sufficiently realistic texture given hard constraints on computational costs. A haptic texture presentation method based on the 3-DOF DELTA device was proposed. The height map of the texture surface was transformed from the image data with GAUSS filters, and the texture force and friction were calculated based on the geometry data. The simulated texture force was applied to the user when he/shi exploring the virtual surface with DELTA haptic device. The preliminary psychophysical experiments were performed to evaluate the quality of presentation.
机译:当物体在纹理表面上滑动时刺激小力,丰富用户和虚拟世界之间的相互作用。触觉纹理的主要设计限制是在计算成本上给予充分限制的充分现实纹理。提出了一种基于3-DOF DELTA器件的触觉纹理呈现方法。从带有高斯滤波器的图像数据转换纹理表面的高度图,并且基于几何数据计算纹理力和摩擦。当使用Delta触觉设备探索虚拟表面时,将模拟纹理力应用于用户。进行初步的心理物理实验以评估呈现的质量。

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