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Game controller based on biomedical signals

机译:基于生物医学信号的游戏控制器

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Modern, based on biomedical signals interfaces have become recently very complex, however the complexity does not always lead to increased functionality or usability. In particular, when it comes to handicapped users, the currently available solutions are far from satisfactory. In this paper an innovative approach for biomedical signals based interfaced with the implementation of an inexpensive gaming headset Emotiv EPOC was presented. The main goal was to design, and develop an intuitive and user-friendly interface based on implementation of various biomedical signals such as EEG or EMG. The project was primarily intended for handicapped users as a replacement for traditional interfaces such as keyboard or mouse, however its potential use was extended. The proposed system differs from the already existing interfaces mainly because of its versatility to work with various biomedical signals, thus enabling a single interface to be controlled with different devices. Initial investigation has proven that Emotiv EPOC headset could be applied as an inexpensive, easily available on the open market tool for HumanComputer Interaction (HCI) systems for the gaming purpose.
机译:基于生物医学信号的现代接口最近变得非常复杂,但是复杂性并不总是导致功能或可用性的提高。特别是对于残障用户,当前可用的解决方案远不能令人满意。在本文中,提出了一种基于生物医学信号的创新方法,该方法与廉价游戏耳机Emotiv EPOC的实现相接口。主要目标是基于各种生物医学信号(例如EEG或EMG)的实现来设计和开发直观且用户友好的界面。该项目主要供残障用户使用,以替代键盘或鼠标等传统界面,但是它的潜在用途得到了扩展。提出的系统与现有接口的不同之处主要在于,它具有与各种生物医学信号一起使用的多功能性,因此可以使用不同的设备来控制单个接口。初步调查证明,Emotiv EPOC头戴设备可以作为一种便宜的产品,在用于游戏目的的HumanComputer Interaction(HCI)系统的公开市场工具上轻松获得。

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