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Pros and Cons of Government Game Permit in China

机译:中国政府博弈许可的利弊

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Since 2006, the market share of Korea-made games in China has decreased, and recently Korean game companies even began to withdraw from the Chinese market one by one. It is alleged that attractiveness of the market is lessened by the Chinese government's game policy. This paper examines influence of the policy on imported online games in China, analyzing how the market condition has been changed by the policy and examining whether the policy has sufficient flexibility to cope with rapid development of the game industry and the dynamics of the game market in China. In particular, the research examines the relationship between individual Chinese game policy and performance of Korean online games in China in terms of three stages of market entry: contracting stage, beta-test stage and operating stage. According to interview analysis of four major Korean online game firms, high entry barrier and unfavorable importation permit policy are the major reasons for decrease of the market share of Korean games in Chinese market. In the contracting stage, it is supposed that the policy of prohibiting wholly-owned subsidiaries maybe one of major reasons for decrease of the market share of imported games. In the beta-test stage, time delay due to publication permit of imported games, which has been segregated from domestic products, results in shrinking the market share in China. In the operating stage, repeated permit acquisition maybe one of major reasons for withdrawal from the Chinese market. In addition, the policy has indirectly supported domestic game firms to become huge global publishers which command local development studios. Thus, imported games gradually lost their market shares. Interviewers agree that the possible reasons for decrease of export volumes and retreat of Korean companies from Chinese market are not only the policy but also the uncertainty of the policies' changes. In addition, low degree of transparency and obscure executive standard of government regulations are other reasons.
机译:自2006年以来,韩国制造的游戏在中国的市场份额下降了,最近,韩国游戏公司甚至开始逐一撤出中国市场。据称,中国政府的博弈政策削弱了市场的吸引力。本文研究了该政策对中国进口网络游戏的影响,分析了该政策如何改变了市场状况,并研究了该政策是否具有足够的灵活性来应对游戏产业的快速发展和中国游戏市场的动态。中国。尤其是,该研究从进入市场的三个阶段(签约阶段,beta测试阶段和运营阶段)研究了个人中国游戏政策与韩国韩国网络游戏在中国的表现之间的关系。根据对韩国四家主要网络游戏公司的采访分析,高准入门槛和不利的进口许可证政策是导致韩国游戏在中国市场份额下降的主要原因。在签约阶段,据认为,禁止独资子公司的政策可能是导致进口游戏市场份额下降的主要原因之一。在Beta测试阶段,由于进口游戏的发行许可而导致的时间延迟(已与国内产品隔离开来),导致中国市场份额缩小。在运营阶段,反复获得许可证可能是退出中国市场的主要原因之一。此外,该政策间接支持了国内游戏公司成为拥有本地开发工作室的大型全球发行商。因此,进口游戏逐渐失去了市场份额。采访者一致认为,韩国企业减少出口量和撤离中国市场的可能原因不仅是政策,而且是政策变化的不确定性。另外,透明度低和政府规章的执行标准模糊也是其他原因。

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