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Pros and Cons of Government Game Permit in China

机译:政府博弈许可的利弊

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Since 2006, the market share of Korea-made games in China has decreased, and recently Korean game companies even began to withdraw from the Chinese market one by one. It is alleged that attractiveness of the market is lessened by the Chinese government's game policy. This paper examines influence of the policy on imported online games in China, analyzing how the market condition has been changed by the policy and examining whether the policy has sufficient flexibility to cope with rapid development of the game industry and the dynamics of the game market in China. In particular, the research examines the relationship between individual Chinese game policy and performance of Korean online games in China in terms of three stages of market entry: contracting stage, beta-test stage and operating stage. According to interview analysis of four major Korean online game firms, high entry barrier and unfavorable importation permit policy are the major reasons for decrease of the market share of Korean games in Chinese market. In the contracting stage, it is supposed that the policy of prohibiting wholly-owned subsidiaries maybe one of major reasons for decrease of the market share of imported games. In the beta-test stage, time delay due to publication permit of imported games, which has been segregated from domestic products, results in shrinking the market share in China. In the operating stage, repeated permit acquisition maybe one of major reasons for withdrawal from the Chinese market. In addition, the policy has indirectly supported domestic game firms to become huge global publishers which command local development studios. Thus, imported games gradually lost their market shares. Interviewers agree that the possible reasons for decrease of export volumes and retreat of Korean companies from Chinese market are not only the policy but also the uncertainty of the policies' changes. In addition, low degree of transparency and obscure executive standard of government regulations are other reasons.
机译:自2006年以来,中国韩国制造的游戏的市场份额下降,最近韩国游戏公司甚至开始逐一退出中国市场。据称,中国政府的游戏政策减少了市场的吸引力。本文探讨了对中国进口在线游戏的政策的影响,分析了政策和审查该政策是否有足够的灵活性来应对游戏行业的快速发展以及游戏市场的动态,以及游戏市场的动态中国。特别是,研究审查了中国市场进入三个阶段在中国的个人中国游戏政策与韩国网络游戏表现之间的关系:承包阶段,β-试验阶段和运营阶段。根据韩国四大在线游戏公司的面试分析,高入境障碍和不利进口许可政策是韩国比赛在中国市场市场份额减少的主要原因。在缔约阶段,它应该认为禁止全资子公司的政策可能是进口游戏市场份额减少的主要原因之一。在Beta-Test阶段,由于来自国内产品的进口游戏的出版许可导致的时间延迟导致中国的市场份额萎缩。在经营阶段,重复允许收购可能是从中国市场退出的主要原因之一。此外,该政策完全支持国内游戏公司成为指挥当地发展工作室的巨大全球出版商。因此,进口的游戏逐渐失去了他们的市场份额。面试官同意,来自中国市场的韩国公司的出口卷和撤退的可能原因不仅是政策,而且是政策的不确定性。此外,政府法规的低程度透明度和模糊的执行标准是其他原因。

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