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Network game system, network game program, network game apparatus, and network game control method

机译:网络游戏系统,网络游戏程序,网络游戏装置以及网络游戏控制方法

摘要

A player can be prevented from successively using an object that affects the outcome of a match in a network competition game executed among a plurality of clients via a network. An object is selected at the end of a match event of competition game by a client on the basis of action frequency of an object that has participated in a match event. Next, a notification about the object selected at this point is sent to a server and the object is managed in the server as an object that can not appear in a new match event. A notification about the object being managed in the server is sent to the client if a new match event is to be executed in the client. At this point, the client executes a process for selecting an object from among a plurality of objects excluding the notified object.
机译:在经由网络在多个客户端之间执行的网络竞赛游戏中,可以防止玩家连续使用影响比赛结果的对象。客户在竞赛游戏的比赛事件结束时,根据参与比赛事件的对象的动作频率来选择对象。接下来,有关此时选择的对象的通知将发送到服务器,并将该对象作为无法出现在新匹配事件中的对象在服务器中进行管理。如果要在客户端中执行新的匹配事件,则将有关服务器中正在管理的对象的通知发送给客户端。此时,客户端执行用于从除了被通知的对象之外的多个对象中选择对象的处理。

著录项

  • 公开/公告号US8162759B2

    专利类型

  • 公开/公告日2012-04-24

    原文格式PDF

  • 申请/专利权人 TSUYOSHI YAMAGUCHI;

    申请/专利号US20090365499

  • 发明设计人 TSUYOSHI YAMAGUCHI;

    申请日2009-02-04

  • 分类号A63F13;

  • 国家 US

  • 入库时间 2022-08-21 17:28:03

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