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High-Order Sliding Mode Control for Networked Control System with Dynamic Noncooperative Game Scheduling

机译:具有动态非自由作游戏调度的网络控制系统的高阶滑模控制

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Specific to the NCSs where sensor signals can be processed centrally, a collaborative design scheme of dynamic game scheduling and advanced control theory was proposed in the present study. Firstly, by using the Jordan standard state space equation of the research object, the three elements of state noncooperative game were built, and the existence and uniqueness of Nash equilibrium solution were verified. In addition, the iterative equation of the scheduling matrix was derived by complying with the designed utility function. Secondly, refer to the number of restricted states the order of sliding mode was determined. And based on it, the corresponding sliding surface was designed. Subsequently, the quadratic optimization theory was adopted to regulate the control value following the implementation of the scheduling strategy to ensure that the control quality was further enhanced in the limited network service. Lastly, a TrueTime simulation example is established to verify the effectiveness of the proposed scheme.
机译:具体到集中地处理传感器信号的NCS,在本研究中提出了一种动态游戏调度和先进控制理论的协作设计方案。首先,通过使用研究对象的jordan标准状态空间方程,建造了国家非自由度游戏的三个元素,验证了纳什均衡解决方案的存在和唯一性。另外,通过遵守所设计的实用程序功能来导出调度矩阵的迭代方程。其次,参考限制状态的数量确定了滑动模式的顺序。基于它,设计了相应的滑动表面。随后,采用二次优化理论来规范调度策略实施,以确保在有限的网络服务中进一步增强控制质量。最后,建立一个特伦赛维仿真示例以验证所提出的方案的有效性。

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