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Multibody Simulation Model of Human Walking

机译:人体行走的多体仿真模型

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A three-dimensional simulational model of a human walking is presented. The biped is anthropomorphic, i.e., its inertial and kinematical properties are similar to human ones. The biped consists of eight rigid bodies. Each leg consists of three parts: thigh, shank, and foot. The trunk is modeled as two rigid bodies connected by a revolute joint. The inertia properties of head and arms are included in trunk properties. Each leg has 7 degrees of freedom. The whole modelled biped has 21 degrees of freedom. The impact and friction effects are considered in the ground reaction force modeling. The ground is represented by a flat, rigid surface. The normal to the ground component of reaction force depends on penetration of the foot into the ground and on the velocity of this penetration. The tangential reaction is represented in terms of a pseudo-Coulomb friction model (in this model of friction there is no stiction phase, i.e., the bodies are moving relative to each other at a negligibly small velocity). The direction of friction force depends on the relative movement velocity; the magnitude depends on the friction coefficient, the normal force magnitude, and also (nonlinearly) on the relative velocity. The direct dynamic problem is solved. Human gait patterns, derived from measurements of human walking, are used to calculate the necessary driving torques. A simple closed-loop control algorithm for stabilizing the motion is applied. The control system of the biped is not engaged in the planning of the trajectory; this task is realized following the gait pattern. The main task of the control system is to modify slightly and instantaneously the prescribed gait to prevent the biped from losing stability. To account for the elasticity of human tissues, so-called wobbling masses are introduced to the model. Both rigid body and wobbling mass models are validated by comparing obtained results of simulations with measurements of human walking. Advantages and disadvantages of the direct dynamics approach to human walking analysis are discussed.
机译:提出了人类行走的三维仿真模型。两足动物是拟人化的,即其惯性和运动学特性与人类相似。两足动物包括八个刚体。每条腿由三部分组成:大腿,小腿和脚。躯干建模为通过旋转接头连接的两个刚体。头和手臂的惯性属性包括在躯干属性中。每条腿有7个自由度。整个建模的Biped具有21个自由度。在地面反作用力模型中考虑了冲击和摩擦效果。地面以平坦的刚性表面表示。反作用力的地面法线分量取决于脚对地面的穿透程度以及这种穿透的速度。切向反应用伪库仑摩擦模型表示(在该摩擦模型中没有静摩擦阶段,即,物体以相对很小的速度相对运动)。摩擦力的方向取决于相对运动速度。大小取决于摩擦系数,法向力大小,还(非线性地)取决于相对速度。直接动态问题得以解决。从人的步行测量得出的人的步态模式用于计算必要的驱动扭矩。应用了一种用于稳定运动的简单闭环控制算法。 Biped的控制系统未参与轨迹的规划;按照步态模式完成此任务。控制系统的主要任务是立即略微修改规定的步态,以防止两足动物失去稳定性。为了考虑人体组织的弹性,将所谓的摆动质量引入模型中。刚体模型和摆动质量模型均通过将仿真结果与人体步行测量值进行比较来验证。讨论了直接动力学方法进行人体步行分析的优缺点。

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