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Impact of Radio Fingerprints Processing on Localization Accuracy of Fingerprinting Algorithms

机译:无线电指纹处理对指纹算法定位精度的影响

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摘要

In past few years lot of attention was attracted to Location Based Services (LBS) [1, 2]. These services are used not only in transport systems, but have also importance in applications in indoor environment. Since the basic requirement for LBS is knowledge of user position, novel localization algorithms, which can be used in indoor environment, have to be developed. These algorithms are mostly based on radio networks [4], e.g. Wi-Fi, GSM, Bluetooth, because satellite navigation systems e.g. GPS can not reliable work in indoor environment due to high signal attenuations. In this work algorithms based on Wi-Fi networks were used. Main advantage is almost ubiquitous Wi-Fi coverage in indoor environment and implementation of Wi-Fi receivers into almost all devices. So there is no need to develop any additional hardware. In this work fingerprinting algorithms are used to estimate position of mobile device. Fingerprinting algorithms utilize information about Received Signal Strength (RSS) and do not need to know, position of Access Points (APs). Main advantage of fingerprinting algorithms is that they seem to be immune to multipath propagation, which is very strong in indoor environment. On the other hand, drawback of this method seems to be calibration (offline) phase, where time consuming measurements of radio map takes place. It is clear that RSS fluctuations have impact on localization accuracy. For this reason at least 20 samples of RSS should be measured on each position [5] (in both online and offline phase) and fingerprint is calculated from these samples. Since there are many ways how to process measured RSS data into fingerprint, optimal solution will be found using simulations. The rest of the paper is organized as follows. In next section fingerprinting localization algorithms used in simulation will be described in detail. In section three different methods of fingerprint processing will be introduced. Section four describes the simulation model and simulation scenario. Results of the simulations will be shown in section five. Section six concludes the paper.
机译:在过去的几年中,基于位置的服务(LBS)吸引了很多注意力[1,2]。这些服务不仅用于运输系统,而且在室内环境中也很重要。由于LBS的基本要求是了解用户位置,因此必须开发可在室内环境中使用的新颖定位算法。这些算法主要基于无线电网络[4]。 Wi-Fi,GSM,蓝牙,因为卫星导航系统例如由于信号衰减大,GPS无法在室内环境中可靠工作。在这项工作中,使用了基于Wi-Fi网络的算法。主要优势是室内环境几乎无处不在的Wi-Fi覆盖范围以及几乎所有设备都实现了Wi-Fi接收器。因此,无需开发任何其他硬件。在这项工作中,指纹算法用于估计移动设备的位置。指纹算法利用有关接收信号强度(RSS)的信息,而无需知道接入点(AP)的位置。指纹识别算法的主要优点是它们似乎不受多径传播的影响,而这种传播在室内环境中非常强大。另一方面,这种方法的缺点似乎是校准(离线)阶段,在此阶段进行无线电地图的耗时测量。显然,RSS波动会影响定位精度。因此,应该在每个位置[5](在线和离线阶段)至少测量20个RSS样本,并根据这些样本计算出指纹。由于有许多方法可以将测量的RSS数据处理为指纹,因此可以使用模拟找到最佳解决方案。本文的其余部分安排如下。在下一部分中,将详细描述模拟中使用的指纹定位算法。在本节中,将介绍三种不同的指纹处理方法。第四部分描述了仿真模型和仿真场景。模拟结果将在第五部分中显示。第六部分是本文的总结。

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