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PLANT: A pattern language for transforming scenarios into requirements models

机译:工厂:一种用于将方案转换为需求模型的模式语言

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摘要

Despite their important role in software development, scenarios suffer from several major drawbacks. To remedy these drawbacks, this paper presents a pattern language as means of connection between scenarios and their target models. The pattern language contains four patterns: Establishing the Story Line, Elaborating Things that Change, Identifying Agents and Their Interactions, and Unraveling the Goal and its Subgoals. Each of these patterns connects one aspect of a given scenario to a conceptual model and offers guidelines for converting this aspect into a target model. Together, these four patterns transform a scenario into four interrelated requirements models. These scenario aspects are identified according to the concepts of scenarios used in both Cognitive Science and Requirements Engineering. This paper first lays out the theoretical foundation of this pattern language and then gives a detailed description, illustration and assessment of this language.
机译:尽管场景在软件开发中起着重要的作用,但它们仍具有几个主要缺点。为了弥补这些缺陷,本文提出了一种模式语言,将其作为场景与其目标模型之间的连接方式。模式语言包含四种模式:建立故事情节,阐述变化的事物,识别主体及其相互作用以及阐明目标及其子目标。这些模式中的每一个都将给定场景的一个方面与概念模型联系起来,并提供了将这一方面转换为目标模型的指南。这四种模式一起将一个场景转换为四个相互关联的需求模型。这些场景方面是根据认知科学和需求工程中使用的场景概念来标识的。本文首先为这种模式语言奠定了理论基础,然后对该模式语言进行了详细的描述,说明和评估。

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