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首页> 外文期刊>International journal of human-computer studies >Study on interaction-induced symptoms with respect to virtual grasping and manipulation
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Study on interaction-induced symptoms with respect to virtual grasping and manipulation

机译:关于虚拟抓握和操纵的互动诱发症状研究

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摘要

Owing to the popularity of various hand tracking interfaces, there have been numerous applications developed to provide intuitive hand interaction with the virtual world. As users start with great anticipation, they end up with dissatisfaction due to difficulties of manipulation or physical tiredness coming very short. Although the task itself is rather trivial in a real life situation, it requires much effort in the virtual environment. We address this awkwardness as 'VR interaction-induced fatigue symptom' and hypothesize its causes based on our observations. We argue that the source of the fatigue comes from the restricted sensory information of the VR interfaces, and that users try to accommodate the missing sensory feedback by excessive motion leading to wrong posture or bad timing. We demonstrate our hypothesis by conducting experiments of two types of virtual interaction scenarios: object transport and 3D selection. Furthermore, by analyzing the behaviors of users' action collected from our experiment, we derive essential factors to be considered in designing VR applications, and propose a conceptual interaction model for orchestrating virtual grasping.
机译:由于各种手部跟踪界面的普及,已经开发了许多应用程序来提供与虚拟世界的直观手部交互。随着用户对新产品的期盼很高,他们由于操作困难或身体疲倦而感到不满意。尽管任务本身在现实生活中非常琐碎,但在虚拟环境中仍需要大量工作。我们将这种尴尬称为“ VR交互作用引起的疲劳症状”,并根据我们的观察假设其原因。我们认为疲劳的根源来自VR界面的受限感官信息,并且用户试图通过过度运动导致错误的姿势或错误的时机来适应缺少的感官反馈。我们通过对两种类型的虚拟交互场景进行实验来证明我们的假设:对象传输和3D选择。此外,通过分析从我们的实验中收集到的用户行为的行为,我们得出了设计VR应用程序时要考虑的基本因素,并提出了用于协调虚拟抓握的概念交互模型。

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