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Route choice in pedestrian simulation: Design and evaluation of a model based on empirical observations

机译:行人模拟中的路线选择:基于经验观察的模型设计和评估

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Several issues in transferring AI results in crowdmodeling and simulation are due to the fact that control applications are aimed at achieving optimal solutions, whereas simulations have to deal with the notions of plausibility and validity. The latter requires empirical evidences that, for some specific phenomena, are still scarce and hard to acquire. To face this issue, the present work presents an investigation on the route choice decisions of pedestrians, by producing empirical evidences with an experiment executed in a controlled setting. The experiment involves human participants facing a relatively simple choice among different paths (i.e. choose one of two available gateways leading to the same target area) in which, however, they face a trade-off situation between length of the trajectory to be covered and estimated travel time, considering the level of congestion in the different paths. The data achieved with the experiment are used to design and evaluate a general simulation model for pedestrian route choice. The proposed model firstly considers the fact that other pedestrians are generally perceived as repulsive and that choice of route is generally aimed at avoiding congestion (as for proxemics theory). On the other hand, we also introduce an additional mechanism due to the conjecture that the decision of a pedestrian to reconsider the adopted path is a locally perceivable event that is able to trigger a similar reconsideration by nearby pedestrians, that can imitate the former one. The model is experimented and evaluated in the experiment scenario, for calibration and validation, as well as in a larger scale environment, for exploring the implications of the modeling choices in a more complex situation.
机译:在人群建模和仿真中传输AI结果时存在几个问题,这是由于以下事实导致的:控制应用旨在获得最佳解决方案,而仿真则必须处理合理性和有效性的概念。后者需要经验证据,对于某些特定现象,这些证据仍然稀缺且难以获得。为了解决这个问题,本工作通过在受控环境下进行的实验产生经验证据,对行人的路线选择决策进行了研究。实验涉及人类参与者在不同路径之间面临相对简单的选择(即,选择通向相同目标区域的两个可用网关之一),但是,他们面临着要覆盖和估计的轨迹长度之间的权衡情况行驶时间,要考虑不同路径的拥堵程度。实验获得的数据用于设计和评估用于行人路线选择的通用仿真模型。所提出的模型首先考虑到以下事实:其他行人通常被认为是排斥的,并且路线的选择通常旨在避免拥堵(就近感理论而言)。另一方面,由于推测行人重新考虑采用的路径的决定是本地可感知的事件,因此可以引发附近的行人进行类似的重新考虑,从而可以模仿前者,因此我们还引入了一种附加机制。在实验场景中对模型进行了实验和评估,以用于校准和验证,以及在较大规模的环境中,以探索更复杂情况下建模选择的含义。

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