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The effects of the gamified flipped classroom environment (GFCE) on students' motivation, learning achievements and perception in a physics course

机译:赌博翻转课堂环境(GFCE)对学生的动机,学习成果与物理课程感知的影响

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摘要

Increasing students' motivation for classes and learning has been a critical research topic in the flipped classroom approach. A gamified flipped classroom environment is proposed in this study. The objective of the study is to enhance students' motivations, learning achievements and their perceptions of the designed environment. In the study, a true experimental design was used. The study was conducted with 61 undergraduate students taking a Physics-2 course. The experimental group students learned in the gamified flipped classroom environment, while the control group students learned with the flipped classroom approach without a gamification strategy. Data were collected from a physics motivation questionnaire, electromagnetism achievement test and semi structured interviews. The experimental results indicate that the students from the experimental group had a significantly increased motivation for the classroom and learning achievements in comparison to the students in the control group. Moreover, it has been determined that the students' opinions on the gamified classroom environment were positive. Additionally, the students interviewed stated that the approach had positive effects on their motivation for physics class. The results of this study can assist lecturers and instructors in integrating the gamification strategy to the flipped classroom approach.
机译:提高学生对课堂和学习的动机一直是翻转课堂方法中的关键研究课题。本研究提出了一个赌博翻转的课堂环境。该研究的目的是提高学生的动机,学习成果及对设计环境的看法。在研究中,使用了真正的实验设计。该研究由61名本科生进行物理-2课程进行。实验群体学生在赌博翻转课堂环境中学到,而控制群体学生通过翻转的课堂方法学习,没有赌博策略。从物理动机问卷,电磁成就测试和半结构性访谈中收集数据。实验结果表明,与对照组的学生相比,实验组的学生对课堂和学习成果的激励显着提高。此外,已经确定学生对赌博课堂环境的看法是积极的。此外,采访的学生还表示,该方法对其对物理阶层的动机产生了积极影响。本研究的结果可以帮助讲师和教师将乐谱战略集成到翻转的课堂方法中。

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