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3D Scene Recovery based on Multiple Objects Tracking in Sport Videos

机译:基于多个对象的3D场景恢复跟踪在体育视频中

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This paper proposes a new method for estimating the player's and ball's 3D position information from monocular broadcast videos. For players, the homography between image and playfield is used to estimate their positions. By analyzing the geometry relation between the ball, its "virtual" shadow and camera position, we derive equations for estimating the flying ball's 3D position. Moreover, we propose a method to predict the flying plane if it cannot be determined from images. This method designs a new cost function, which arrives at the minimum when the predicted flying plane is reasonable. This method has at least two merits. One is that it can estimate the flying ball's position without referring to other objects with known height; the other is that only one assumption is made and the camera is in a fixed position. Experimental results are satisfying.
机译:本文提出了一种估算来自单目广播视频的玩家和球3D位置信息的新方法。 对于玩家来说,图像和Playfield之间的众同样用于估计他们的位置。 通过分析球之间的几何关系,其“虚拟”阴影和相机位置,我们推出了估计飞球3D位置的方程。 此外,如果不能从图像确定,我们提出了一种预测飞行的方法。 该方法设计了一种新的成本函数,当预测的飞机合理时,该函数最小到最小。 这种方法至少有两个优点。 一个是,它可以在不参考具有已知高度的其他物体的情况下估计飞球的位置; 另一种是仅进行一个假设,并且相机处于固定位置。 实验结果是令人满意的。

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