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Distinguishing experts from novices by the Mind's Hand and Mind's Eye

机译:将专家与心灵的手和心灵的眼睛中的新手

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Tetris is a complex task notable for the increasingly substantial demands it makes on perception, decision-making, and action as the game is played. To investigate these issues, we collected data on 39 features of Tetris play for each Tetris zoid (piece), for up to 16 levels of difficulty, as each of 240 players played an hour of Tetris under laboratory conditions. Using only early (level 1) data, we conducted a Principle Component Analysis which found intriguing differences among its three, statistically significant, principle components. Each of these components captures different combinations of perception, decision-making, and action which suggests differing higher level skills, tactics, and strategies. Each component is presented and discussed, and then used in a series of principle component regression analyses on subsets of these data (a) from different Tetris levels, as well as (b) from players of different levels of expertise. We validate these models with data collected at a locally held Tetris tournament. These components represent elements of expertise namely, correlations among perceptual, decision-making, and motor features that represent processing stages and hierarchical control and which distinguish expert from novice Tetris players. These components provide evidence for an integrated complex of processes - the Mind's Hand and the Mind's Eye - that are the essence of expertise in the real-time, sequentialdecision-making task of Tetris.
机译:TETRIS是一个复杂的任务,对于越来越大的需求,它在播放游戏时越来越大的要求。为了调查这些问题,我们对每个俄罗斯Zoid(块)的四个ZOID的39个功能的数据收集了数据,最多16个难度,因为240名球员中的每一个都在实验室条件下在一小时的俄罗斯俄罗斯方块中发挥了难度。仅使用早期(1级)数据,我们进行了一个原理分析,在其三个统计学意义的原理组件中发现了有趣的差异。这些组件中的每一个都捕获了不同的感知,决策和行动的组合,这表明不同的级别技能,策略和策略。提出和讨论了每个组分,然后在来自不同方块水平的这些数据(a)的子集中,以及来自不同专业级别的玩家的亚组的一系列原理成分回归分析。我们通过在本地保持的俄罗斯竞争锦标赛中收集的数据验证这些模型。这些组件代表了专业知识的元素即,感知,决策和电机特征之间的相关性,其代表处理阶段和分层控制,并将专家从新手方传里斯球员区分开来。这些组件为流程的综合复合物提供了证据 - 心灵的手和心灵的眼睛 - 这是实时专业知识的本质,是俄罗斯州方圆的实时序列制作任务。

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