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Memory mechanism with weighting promotes cooperation in the evolutionary games

机译:具有加权的记忆机制促进了进化游戏中的合作

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摘要

Memory normally plays an important role when investigating the collective behaviours in real world. Each rational player can get a more reasonable strategy by comprehensively considering certain amount of historical information within its memory scope. Motivated by the fact, we here propose a memory mechanism with weighting whose core lies in three aspects: (i) Each player applies a memory rule to compare its own historical accumulated payoffs inside the range of memory length and to take the maximal one and corresponding strategy as historical optimal accumulated payoff and historical optimal strategy; (ii) Each neighbour of a player is endowed with a weighting which is the ratio of historical optimal accumulated payoff of each neighbour to the total historical optimal accumulated payoff of all neighbours of the player; (iii) Each player interacts with a neighbour selected by probability equal to weighting, and then updates its historical optimal strategy according to Fermi function. The asynchronous updating algorithm is used to study the evolution of cooperation with different memory lengths on a regular lattice. Simulation results show that the proposed mechanism effectively promotes cooperation in three classical social dilemmas. Moreover, it is revealed that the cooperation level, by and large, increases first and then decreases as the memory length increases in the prisoner's dilemma and snowdrift game, and that the cooperation level increases as so does the memory length in the stag-hunt game. (C) 2019 Elsevier Ltd. All rights reserved.
机译:记忆通常在调查现实世界中的集体行为时发挥重要作用。每个Rational Player通过全面考虑其内存范围内的一定数量的历史信息,可以获得更合理的策略。这一事实的启发,我们在这里提出在三个方面权重,其核心是一个记忆机制:(一)每个玩家适用的存储规则,其自身的历史积累的收益比较记忆长度的范围内,并采取最大的一个和相应的战略作为历史最优累计收益和历史最优策略; (ii)播放器的每个邻居都有一个加权,这是每个邻居的历史最佳累计支付比率与玩家所有邻居的总历史最佳累计支付; (iii)每个玩家与由等于加权的概率选择的邻居交互,然后根据费米函数更新其历史最优策略。异步更新算法用于研究与常规格子不同的记忆长度合作的演变。仿真结果表明,拟议机制有效地促进了三种古典社会困境中的合作。此外,据透露,在囚犯的困境和雪雪飘飘游戏中的记忆长度增加时,合作水平,乘坐和大量增加,然后减少,并且在雄鹿狩猎游戏中的记忆长度也增加了合作水平的增加。 (c)2019年elestvier有限公司保留所有权利。

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