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Evolutionary Snowdrift Game with Time-Varying Neighbor Promotes Cooperation

机译:与时变邻居的进化雪堆比赛促进了合作

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Addressed in this paper is the issue of how to induce cooperation among selfish individuals by changing the number of interaction neighbors in the evolutionary snowdrift game. Quite a few mechanisms that promote cooperation have been intensely investigated in the evolutionary game, and each player has the same number of neighbors to play, which is inconsistent with most actual situations in society. Here, we take into account that there are fixed neighbors and time-varying neighbors in the snowdrift game. Each individual has the same number of fixed neighbors, and time-varying neighbors can be randomly selected from the fixed neighbors. The time-varying neighbors constantly change in the evolutionary process. The results of Monte Carlo simulations reveal that the cooperation level of the evolutionary snowdrift game that the introduction of time-varying neighbors is significantly improved. Further speaking, our results can provide a theoretical basis for promoting group cooperation in society.
机译:在本文中解决了如何通过改变进化雪花瀑布游戏中的互动邻居数量来引发自私人之间的合作问题。在进化游戏中促进合作的相当多种机制,每个玩家都有相同数量的邻居,这与社会大多数实际情况不一致。在这里,我们考虑到雪堆游戏中存在固定的邻居和时变邻居。每个单独的固定邻居数量相同,并且可以从固定邻居随机地选择时变邻居。时变邻居在进化过程中不断变化。 Monte Carlo模拟的结果表明,进化雪花瀑布游戏的合作水平显着改善了延迟邻居的进化荡荡游戏。进一步发言,我们的结果可以为促进社会团体合作提供理论依据。

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