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Fast polygon-based method for calculating computer-generated holograms in three-dimensional display

机译:基于多边形的快速计算三维显示中计算机生成全息图的方法

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摘要

In the holographic three-dimensional (3D) display, the numerical synthesis of the computer-generated holograms needs tremendous calculation. To solve the problem, a fast polygon-based method based on two-dimensional Fourier analysis of 3D affine transformation is proposed. From one primitive polygon, the proposed method calculates the diffracted optical field of each arbitrary polygon in the 3D model, where the pseudo-inverse matrix, the interpolation, and the compensation of the power spectral density are employed. The proposed method could save the computation time in the hologram synthesis since it does not need the fast Fourier transform for each polygonal surface and the additional diffusion computation. The numerical simulation and the optical experimental results are presented to demonstrate the effectiveness of the method. The results reveal the proposed method could reconstruct the 3D scene with the solid effect and without the depth limitation. The factors that influence the image quality are discussed, and the thresholds are proposed to ensure the reconstruction quality.
机译:在全息三维(3D)显示中,计算机生成的全息图的数值合成需要大量计算。为了解决该问题,提出了一种基于二维3D仿射变换傅里叶分析的基于多边形的快速方法。该方法从一个原始多边形计算出3D模型中每个任意多边形的衍射光场,其中使用了伪逆矩阵,内插和功率谱密度补偿。由于该方法不需要对每个多边形表面进行快速傅里叶变换和额外的扩散计算,因此可以节省全息图合成中的计算时间。数值模拟和光学实验结果表明了该方法的有效性。结果表明,所提出的方法可以在立体效果没有深度限制的情况下重建3D场景。讨论了影响图像质量的因素,并提出了阈值以确保重建质量。

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