首页> 外文期刊>Computer-Aided Design >Physical sketching: Reconstruction and analysis of 3D objects from freehand sketches
【24h】

Physical sketching: Reconstruction and analysis of 3D objects from freehand sketches

机译:物理素描:从徒手素描中重建和分析3D对象

获取原文
获取原文并翻译 | 示例
           

摘要

When designing a 3D object, designers, engineers and teachers often begin investigating potential design tradeoffs by creating informal sketches. Ideally, these sketches - in combination with a variety of engineering analysis tools - would allow prediction of the object's physical properties, especially those that affect the critical early design process. We introduce a pen-based system that reconstructs 3D spatial geometry from a single 2D freehand-sketch consisting of straight and curved lines in interactive time. Several optimization-based approaches to this problem have been proposed, but these generally have difficulty converging to an acceptable solution because the dimensionality of the search space is large. The primary contribution of this paper is a new reconstruction algorithm for orthographic projections of 3D wireframes. The algorithm reconstructs the depths of each vertex by exploiting geometric regularities among the graph lines in a reduced solution space, then optimizes a cost function over this space to recover the vertex depths. A second optimization algorithm is used to infer the 3D geometry of curved strokes once the vertex depths have been recovered. The proposed approach can recover the geometry of several objects with approximately 50 curved strokes in near interactive time. We also present an iterative, Tablet-PC-based design system that uses the proposed reconstruction algorithm to recover 3D objects from 2D orthographic sketches. The system allows the reconstructed objects to be subjected to two types of physical analysis, the results of which are superimposed directly on the sketch: a fast, kinematic simulation, and a complete finite-element-based static analysis. The object can quickly be modified in place using the pen-based interface according to the results of the analysis to allow for iterative design work. We demonstrate the system in action on a variety of early-stage design analyses.
机译:在设计3D对象时,设计师,工程师和老师经常开始通过创建非正式草图来研究潜在的设计折衷。理想情况下,这些草图与各种工程分析工具结合使用,可以预测对象的物理属性,尤其是那些影响关键的早期设计过程的物理属性。我们介绍了一种基于笔的系统,该系统可以从单个2D徒手素描中重建3D空间几何图形,该素描由交互时间中的直线和曲线组成。已经针对该问题提出了几种基于优化的方法,但是由于搜索空间的维数很大,因此这些方法通常难以收敛到可接受的解决方案。本文的主要贡献是一种新的3D线框正投影投影重建算法。该算法通过利用缩小解空间中图线之间的几何规律性来重建每个顶点的深度,然后在该空间上优化成本函数以恢复顶点深度。一旦顶点深度已被恢复,第二种优化算法可用于推断弯曲笔触的3D几何形状。所提出的方法可以在接近交互的时间内恢复具有大约50个弯曲笔触的几个对象的几何形状。我们还提出了一种基于Tablet PC的迭代设计系统,该系统使用提出的重构算法从2D正交草图中恢复3D对象。该系统允许对重建的对象进行两种类型的物理分析,其结果直接叠加在草图上:快速的运动学模拟和基于有限元的完整静态分析。根据分析结果,可以使用基于笔的界面快速修改对象,以进行迭代设计工作。我们将在各种早期设计分析中演示该系统的实际应用。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号