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Performance analysis of different surface reconstruction algorithms for 3D reconstruction of outdoor objects from their digital images

机译:从数字图像对室外物体进行3D重建的不同表面重建算法的性能分析

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摘要

3D reconstruction of geo-objects from their digital images is a time-efficient and convenient way of studying the structural features of the object being modelled. This paper presents a 3D reconstruction methodology which can be used to generate photo-realistic 3D watertight surface of different irregular shaped objects, from digital image sequences of the objects. The 3D reconstruction approach described here is robust, simplistic and can be readily used in reconstructing watertight 3D surface of any object from its digital image sequence. Here, digital images of different objects are used to build sparse, followed by dense 3D point clouds of the objects. These image-obtained point clouds are then used for generation of photo-realistic 3D surfaces, using different surface reconstruction algorithms such as Poisson reconstruction and Ball-pivoting algorithm. Different control parameters of these algorithms are identified, which affect the quality and computation time of the reconstructed 3D surface. The effects of these control parameters in generation of 3D surface from point clouds of different density are studied. It is shown that the reconstructed surface quality of Poisson reconstruction depends on Samples per node (SN) significantly, greater SN values resulting in better quality surfaces. Also, the quality of the 3D surface generated using Ball-Pivoting algorithm is found to be highly depend upon Clustering radius and Angle threshold values. The results obtained from this study give the readers of the article a valuable insight into the effects of different control parameters on determining the reconstructed surface quality.Electronic supplementary materialThe online version of this article (doi:10.1186/s40064-016-2425-9) contains supplementary material, which is available to authorized users.
机译:根据地理对象的数字图像进行3D重建是研究建模对象的结构特征的省时便捷方法。本文提出了一种3D重建方法,该方法可用于从对象的数字图像序列生成不同不规则形状的对象的逼真的3D水密表面。这里描述的3D重建方法是鲁棒的,简单的,可以很容易地用于从其数字图像序列重建任何对象的水密3D表面。在这里,使用不同对象的数字图像来构建稀疏对象,然后再构建对象的密集3D点云。然后,使用不同的表面重建算法(例如泊松重建和Ball-pivot算法),将这些图像获取的点云用于生成逼真的3D表面。确定了这些算法的不同控制参数,这些参数会影响重建的3D表面的质量和计算时间。研究了这些控制参数在从不同密度的点云生成3D曲面时的效果。结果表明,泊松重建的重建表面质量很大程度上取决于每个节点的采样数(SN),更大的SN值会导致表面质量更好。而且,发现使用Ball-Pivoting算法生成的3D表面的质量高度依赖于Clustering半径和Angle阈值。通过这项研究获得的结果使本文的读者可以深入了解不同控制参数对确定重建表面质量的影响。电子补充材料本文的在线版本(doi:10.1186 / s40064-016-2425-9)包含补充材料,授权用户可以使用。

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