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首页> 外文期刊>Computational geometry: Theory and applications >Quadrilateral surface meshes without self-intersecting dual cycles for hexahedral mesh generation
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Quadrilateral surface meshes without self-intersecting dual cycles for hexahedral mesh generation

机译:没有自相交双周期的四边形曲面网格,用于生成六面体网格

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Several promising approaches for hexahedral mesh generation work as follows: Given a prescribed quadrilateral surfacemesh they first build the combinatorial dual of the hexahedral mesh. This dual mesh is converted into the primal hexahedral mesh, and finally embedded and smoothed into the given domain. Two such approaches, the modified whisker weaving algorithm by Folwell and Mitchell, as well as a method proposed by the author, rely on an iterative elimination of certain dual cycles in the surfacemesh. An intuitive interpretation of the latter method is that cycle eliminations correspond to complete sheets of hexahedra in the volume mesh. Although these methods can be shown to work in principle, the quality of the generated meshes heavily relies on the dual cycle structure of the given surface mesh. In particular, it seems that difficulties in the hexahedral meshing process and poor mesh qualities are often due to self-intersecting dual cycles. Unfortunately, all previous work on quadrilateral surface mesh generation has focused on quality issues of the surface mesh alone but has disregarded its suitability for a high-quality extension to a three-dimensional mesh. In this paper, we develop a new method to generate quadrilateral surface meshes without self-intersecting dual cycles. This method reuses previous b-matching problem formulations of the quadrilateral mesh refinement problem. The key insight is that the b-matching solution can be decomposed into a collection of simple cycles and paths of multiplicity two, and that these cycles and paths can be consistently embedded into the dual surface mesh. A second tool uses recursive splitting of components into simpler subcomponents by insertion of internal two-manifolds. We show that such a two-manifold can be meshed with quadrilaterals such that the induced dual cycle structure of each subcomponent is free of self-intersections if the original component satisfies this property. Experiments show that we can achieve hexahedral meshes with a good quality.
机译:六面体网格生成的几种有希望的方法如下:给定指定的四边形表面网格,他们首先构建六面体网格的组合对偶。将该双重网格转换为原始六面体网格,最后将其嵌入并平滑到给定的域中。两种这样的方法,即Folwell和Mitchell提出的改进的晶须编织算法,以及作者提出的方法,都依赖于迭代消除表面网格中的某些双循环。后一种方法的直观解释是,循环消除与体积网格中完整的六面体薄片相对应。尽管可以证明这些方法在原理上是可行的,但是生成的网格的质量很大程度上取决于给定表面网格的双循环结构。特别地,似乎六面体啮合过程中的困难和较差的网格质量通常是由于自相交双循环引起的。不幸的是,以前关于四边形表面网格生成的所有工作都只关注表面网格的质量问题,却忽略了其对高质量扩展到三维网格的适用性。在本文中,我们开发了一种新的方法来生成四边形表面网格而无需自相交的双循环。此方法重用了四边形网格细化问题的先前b匹配问题公式。关键的见解是,可以将b匹配解决方案分解为简单的循环和多重二的路径的集合,并且可以将这些循环和路径一致地嵌入到双曲面网格中。第二种工具通过插入内部两个歧管,将组件递归拆分为更简单的子组件。我们表明,这样的两个流形可以与四边形啮合,从而如果原始组件满足此属性,则每个子组件的诱导双循环结构都不会自交。实验表明,我们可以获得高质量的六面体网格。

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