首页> 外文期刊>Psychological science: a journal of the American Psychological Society >The effects of reward and punishment in violent video games on aggressive affect, cognition, and behavior
【24h】

The effects of reward and punishment in violent video games on aggressive affect, cognition, and behavior

机译:暴力视频游戏中的奖惩对攻击性情感,认知和行为的影响

获取原文
获取原文并翻译 | 示例
           

摘要

Three experiments examined the effects of rewarding and punishing violent actions in video games on later aggression-related variables. Participants played one of three versions of the same race-car video game: (a) a version in which all violence was rewarded, (b) a version in which all violence was punished, and (c) a nonviolent version. Participants were then measured for aggressive affect (Experiment 1), aggressive cognition (Experiment 2), and aggressive behavior (Experiment 3). Rewarding violent game actions increased hostile emotion, aggressive thinking, and aggressive behavior. Punishing violent actions increased hostile emotion, but did not increase aggressive thinking or aggressive behavior. Results suggest that games that reward violent actions can increase aggressive behavior by increasing aggressive thinking.
机译:三个实验研究了奖励和惩罚电子游戏中的暴力行为对后来与侵略相关的变量的影响。参与者玩了同一款赛车视频游戏的三个版本之一:(a)对所有暴力行为都予以奖励的版本,(b)对所有暴力行为进行惩罚的版本,以及(c)非暴力版本。然后测量参与者的攻击性情感(实验1),攻击性认知(实验2)和攻击性行为(实验3)。奖励暴力游戏行为会增加敌对情绪,积极进取的思维和积极进取的行为。惩罚暴力行为会增加敌对情绪,但不会增加攻击性思维或攻击性行为。结果表明,奖励暴力行为的游戏可以通过增加攻击性思维来增强攻击性行为。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号