首页> 外文期刊>Proceedings of the Institution of Mechanical Engineers, Part H. Journal of Engineering in Medicine >Reality-augmented virtual fluoroscopy for computer-assisted diaphyseal long bone fracture osteosynthesis: a novel technique and feasibility study results
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Reality-augmented virtual fluoroscopy for computer-assisted diaphyseal long bone fracture osteosynthesis: a novel technique and feasibility study results

机译:增强现实虚拟荧光检查技术用于计算机辅助骨干长骨骨折骨合成的新技术和可行性研究结果

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摘要

In this paper, a novel technique to create a reality-augmented virtual fluoroscopy for computer-assisted diaphyseal long bone fracture osteosynthesis and feasibility study results are presented. With this novel technique, repositioning of bone fragments during closed fracture reduction and osteosynthesis can lead to image updates in the virtual imaging planes of all acquired images without any radiation. The technique is achieved with a two-stage method. After acquiring a few (normally two) calibrated fluoroscopic images and before fracture reduction, the first stage, data preparation, interactively identifies and segments the bone fragments from the background in each image. After that, the second stage, image updates, repositions the fragment projection on to each virtual imaging plane in real time during fracture reduction and osteosynthesis using an OpenGL-based texture warping. Combined with a photorealistic virtual implant model rendering technique, the present technique allows the control of a closed indirect fracture osteosynthesis in the real world through direct insight into the virtual world. The first clinical study results show the reduction in the X-ray radiation to the patient as well as to the surgical team, and the improved operative precision, guaranteeing more safety for the patient. Furthermore, based on the experiences gained from this clinical study, two technical enhancements are proposed. One focuses on eliminating the user interactions with automated identifications and segmentations of bone fragments. The other focuses on providing non-photorealistic implant visualization. Further experiments are performed to validate the effectiveness of the proposed enhancements.
机译:在本文中,提出了一种新的技术,用于创建用于计算机辅助骨干长骨骨折骨合成的增强现实虚拟荧光透视技术,并提供了可行性研究结果。利用这种新技术,在闭合骨折复位和骨合成过程中重新定位骨碎片可导致所有获取的图像的虚拟成像平面中的图像更新,而没有任何辐射。该技术通过两步法实现。在获取了几张(通常是两张)校准的荧光镜图像之后,在骨折复位之前,第一步,即数据准备,以交互方式识别并分割每幅图像中背景中的骨碎片。之后,第二阶段,图像更新,使用基于OpenGL的纹理变形在骨折复位和骨合成过程中将片段投影实时重新定位在每个虚拟成像平面上。结合真实感逼真的虚拟植入物模型渲染技术,本技术允许通过直接洞察虚拟世界来控制现实世界中的闭合性间接骨折接骨。最初的临床研究结果表明,减少了对患者以及对手术团队的X射线辐射,并且提高了手术精度,从而为患者保证了更高的安全性。此外,基于从该临床研究中获得的经验,提出了两项​​技术改进。一个致力于通过自动识别和分割骨碎片来消除用户交互。另一个侧重于提供非真实感的植入物可视化。进行了进一步的实验,以验证所提出增强功能的有效性。

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