首页> 外文期刊>Systems, Man and Cybernetics, Part A: Systems and Humans, IEEE Transactions on >Walking to Grasp: Modeling of Human Movements as Invariants and an Application to Humanoid Robotics
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Walking to Grasp: Modeling of Human Movements as Invariants and an Application to Humanoid Robotics

机译:走向掌握:作为不变性的人类运动建模及其在类人机器人中的应用

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摘要

Concurrent advancements in mechanical design and motion planning algorithms allow state-of-the-art humanoid robots to exhibit complex and realistic behavior. In face of this added complexity and the need for humanlike behavior, research has begun to look toward studies in human neuroscience to better organize and guide humanoid robot motion. In this paper, we present one such method of generating anthropomorphic motion by building the “invariants” of human movements and applying them as kinematic tasks. Whole-body motion of 14 healthy participants was recorded during a walking and grasping task. The recorded data were statistically analyzed to extract invariants which best described the observed motion. These invariants were expressed as a set of rules that were used to synthesize the stereotypy in human motion. We propose an algorithm that reproduces the key parameters of motion, taking into account the knowledge from human movement and the limitations of the target anthropomorph. The results are then generalized such that we can generate motion for targets which were not originally recorded. The algorithmic output is applied in a task-based prioritized inverse kinematics solver to generate dynamically stable and realistic anthropomorphic motion. We illustrate our results on the humanoid HRP-2 by making it walk to and grasp objects at various positions. Our approach complements classical optimization or motion-planning-based methods and provides interesting perspectives toward the use of human movements for deducing effective cost functions in optimization techniques or heuristics for planning algorithms.
机译:机械设计和运动计划算法的并行发展使最先进的类人机器人表现出复杂而现实的行为。面对这种增加的复杂性和对类人行为的需求,研究开始着眼于人类神经科学领域的研究,以更好地组织和指导类人机器人运动。在本文中,我们提出了一种通过构建人体运动的“不变性”并将其作为运动任务来生成拟人运动的方法。在步行和抓握任务期间记录了14名健康参与者的全身运动。对记录的数据进行统计分析,以提取最能描述观察到的运动的不变量。这些不变量表示为一组规则,用于合成人类运动中的定型观念。考虑到人类运动的知识和目标拟人的局限性,我们提出了一种可重现运动关键参数的算法。然后对结果进行概括,以便我们可以为最初未记录的目标生成运动。算法输出应用于基于任务的优先逆运动学求解器,以生成动态稳定且逼真的拟人运动。我们通过使人形机器人HRP-2行走并抓住各个位置的物体来说明我们的结果。我们的方法是对经典优化或基于运动计划的方法的补充,并提供了有关使用人类运动来推导优化技术或规划算法启发式方法中有效成本函数的有趣观点。

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