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Visual registration for unprepared augmented reality environments

机译:未经准备的增强现实环境的视觉注册

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Despite the increasing sophistication of augmented reality (AR) tracking technology, tracking in unprepared environments still remains an enormous challenge according to a recent survey. Most current systems are based on a calculation of the optical flow between the current and previous frames to adjust the label position. Here we present two alternative algorithms based on geometrical image constraints. The first is based on epipolar geometry and provides a general description of the constraints on image flow between two static scenes. The second is based on the calculation of a homography relationship between the current frame and a stored representation of the scene. A homography can exactly describe the image motion when the scene is planar, or when the camera movement is a pure rotation, and provides a good approximation when these conditions are nearly met. We assess all three styles of algorithms with a number of criteria including robustness, speed and accuracy. We demonstrate two real-time AR-systems here, which are based on the estimation of homography. One is an outdoor geographical labelling/overlaying system, and the other is an AR Pacman game application.
机译:根据最近的一项调查,尽管增强现实(AR)跟踪技术越来越复杂,但是在未准备好的环境中进行跟踪仍然是一个巨大的挑战。当前大多数系统都是基于当前帧与前一帧之间的光流计算来调整标签位置的。在这里,我们提出了两种基于几何图像约束的替代算法。第一种基于对极几何,并提供了两个静态场景之间图像流约束的一般描述。第二个是基于当前帧与场景的存储表示之间的单应性关系的计算。当场景是平面的时,或当摄像机的运动是纯旋转时,单应性可以准确地描述图像运动,并且在几乎满足这些条件时,可以很好地近似。我们用鲁棒性,速度和准确性等多个标准评估所有三种算法风格。我们在这里演示了两个基于单应性估计的实时AR系统。一个是户外地理标签/叠加系统,另一个是AR Pacman游戏应用程序。

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