...
首页> 外文期刊>Environment and planning >The virtual prison as a digital cultural object: Digital mediation of political opinion in simulation gaming
【24h】

The virtual prison as a digital cultural object: Digital mediation of political opinion in simulation gaming

机译:作为数字文化对象的虚拟监狱:模拟游戏中政治观点的数字调解

获取原文
获取原文并翻译 | 示例
           

摘要

This paper engages with the digital mediation of cultural and political opinion in simulation gaming, and recent critique of cultural geography's aptitude for research into digital media. Drawing attention to literatures within carceral geography and cybergeography, and presenting an empirical case study of the simulation computer game Prison Architect, it suggests that rather than being necessarily ephemeral, fleeting and transient, digital cultural production can also be carefully created, curated and manipulated in ways which involve both deep reflection on, and profound shaping of, political attitudes.
机译:本文涉及模拟游戏中文化和政治观点的数字调解,以及最近对文化地理学对数字媒体研究能力的批判。提请人们关注在地域地理和网络地理领域的文献,并给出模拟计算机游戏Prison Architect的经验案例研究,它表明,数字文化生产不必一定是短暂的,短暂的和短暂的,还可以在以下环境中精心创建,策划和操纵涉及对政治态度的深刻反思和深刻塑造的方式。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号