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首页> 外文期刊>Journal of Business and Technical Communication >Digital Korea: Convergence of Broadband Internet, 3G Cell Phones, Multiplayer Gaming, Digital TV, Virtual Reality, Electronic Cash, Telematics, Robotics, E-Government and the Intelligent Home
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Digital Korea: Convergence of Broadband Internet, 3G Cell Phones, Multiplayer Gaming, Digital TV, Virtual Reality, Electronic Cash, Telematics, Robotics, E-Government and the Intelligent Home

机译:数字韩国:宽带互联网,3G手机,多人游戏,数字电视,虚拟现实,电子现金,远程信息处理,机器人技术,电子政务和智能家居的融合

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摘要

If you ever wonder why, as a technical communicator in North America, you need to learn about digital technologies in a Far Eastern country, please look at these sets of data, which are as current as 2006: South Korea had the highest broadband penetration rate per capita in the world (51 %), and 90% of household Internet access was broadband; 43% of South Koreans used mobile Internet (via cell phones) in 2005 whereas only 19% of Americans did 1 year later; 43% of South Koreans maintained personal profiles in Cyworld, a social networking Web site whereas 21% of American users had a personal profile in MySpace; the South Korean multiplayer game Lineage enjoyed 14 million subscribers worldwide whereas its western counterpart World of Warcraft had 8 million subscribers; 57% of music sales in South Korea were digital whereas only 10% of music sales in the United States were digital; 21% of South Koreans checked e-mails on cell phones in 2005 whereas 11% of Americans did so by March 2006; 63% of South Korean cell phone owners used mobile payment, and 25% of all Visa card transactions in South Korea occurred via cell phones; 42% of South Korean cell phone owners sent picture messages whereas 19% of German users did; and, finally, the online daily newspaper OhmyNews, a pioneer of citizen journalism that was founded in 2000, had 50,000 citizen contributors and 1.2 million daily readers by 2006, and after Roh Moo-Hyun took the South Korean presidential seat, he had his first press interview with OhmyNews.
机译:如果您想知道为什么要作为北美的技术交流者来了解远东国家的数字技术,请查看截至2006年的以下数据:韩国的宽带普及率最高世界人均(51%),而90%的家庭互联网接入是宽带; 2005年,有43%的韩国人(通过手机)使用了移动互联网,而一年后只有19%的美国人使用了移动互联网。 43%的韩国人在社交网站Cyworld上维护个人资料,而21%的美国用户在MySpace中拥有个人资料;韩国多人游戏《天堂》在全球拥有1400万订阅者,而西方同行的《魔兽世界》则有800万订阅者。韩国音乐销量的57%是数字音乐,而美国音乐销量只有10%;到2005年,有21%的韩国人通过手机查收电子邮件,而到2006年3月,有11%的美国人查过了手机。 63%的韩国手机用户使用移动支付,而在韩国所有Visa卡交易中,有25%是通过手机进行的; 42%的韩国手机用户发送了图片消息,而19%的德国用户发送了图片消息。最终,在线日报OhmyNews成立于2000年,是公民新闻事业的先驱,到2006年拥有50,​​000名公民撰稿人和120万名每日读者,卢武H就任韩国总统后, OhmyNews的新闻采访。

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